Event
VAST open-sources real-time world model EdenLive
2 reports · 2 sources
VAST has released and open-sourced the real-time world model EdenLive, opening up the model weights, inference code, technical report, and an end-to-end demo. According to VAST, on a single consumer-grade Nvidia RTX 5090 GPU at 720P, the 5B model generates at over 24FPS, can generate continuously for minutes at a time, and has end-to-end latency in the hundreds of milliseconds. At this stage, EdenLive is better suited to relatively low-frequency interaction gameplay such as scene roaming and Sokoban; there is still room for improvement in high-frequency intense interaction, multi-character identity preservation, fine control of small objects, and visual consistency over long-duration generation.
Report timeline
- VAST open-sources real-time world model EdenLive and EdenGolem v0.1
VAST has open-sourced EdenLive, a real-time generative renderer in the Project Eden series, including 5B and 14B model weights (each with bidirectional generation and few-step streaming generation versions), real-time streaming inference code, EdenGolem v0.1, a front-end workbench, and a technical report.
爱范儿 ·
- VAST open-sources real-time world model EdenLive, over 24 FPS at 720P on a single RTX 5090
VAST has released and open-sourced its real-time world model EdenLive, opening up the model weights, inference code, technical report, and an end-to-end demo. According to VAST, on a single consumer-grade Nvidia RTX 5090 GPU at 720P, the 5B model generates at over 24 FPS, can generate continuously for minutes at a time, and has end-to-end latency in the hundreds of milliseconds.
量子位 ·