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VAST Open-Sources Real-Time World Model EdenLive and Companion Tools
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VAST has open-sourced the real-time generative renderer EdenLive and its companion tool EdenGolem, including 5B and 14B model weights (each with two versions: bidirectional generation and few-step streaming generation), real-time streaming inference code, EdenGolem v0.1, a front-end workbench, and a technical report. According to VAST, EdenLive 5B can generate 720P frames at over 24 FPS on a single RTX 5090 and supports minute-level continuous generation. EdenLive belongs to the Project Eden series and is only responsible for real-time rendering of frames; the rules and states of interactive content such as games and animation previews are still maintained by the upstream interaction system. White models, 2D/3D scenes, or real footage can all serve as references for the generated frames; changing the first frame and prompt can alter the appearance to realistic, hand-drawn, cartoon, etc.; however, ready-made footage can only provide camera movement and motion, and after re-rendering it is still a video—the playability comes from the upstream code.
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- VAST Open-Sources Real-Time World Model EdenLive and Companion Tool EdenGolem
VAST has open-sourced EdenLive, a real-time generative renderer in the Project Eden series. The upstream interaction system maintains game rules and state, while EdenLive handles real-time image rendering. It supports white-box models, 2D/3D scenes, or real footage as references, and changing the first frame and prompt can alter the look among photorealistic, hand-drawn, cartoon, and other styles.
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