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OverSeer: Multi-agent world model introduces fixed auxiliary viewpoint

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The study proposes a multi-agent world model, OverSeer, which adds an auxiliary camera viewpoint fixed in space in addition to each agent's first-person viewpoint, serving as a proxy for a world-centric representation to improve temporal and cross-agent consistency. The auxiliary viewpoint is redundant and approximately static, and can be compressed using a delta-VAE that encodes only changes relative to a static reference image, reducing the number of tokens required. Experiments in Minecraft and Doom show improved world and agent consistency; qualitative results on real-world multi-camera captures indicate that the method is not limited to game engines.

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  1. OverSeer: Improving Multi-Agent World Model Consistency with Fixed Auxiliary Views

    The study proposes OverSeer, a multi-agent world model that adds auxiliary camera views fixed in space alongside agents' egocentric views, serving as a proxy for a world-centric representation to improve temporal and cross-agent consistency. The auxiliary views are redundant and nearly static, so they can be efficiently compressed with a delta-VAE that encodes only changes relative to a static reference image, reducing the number of tokens required.

    HuggingFace Daily Papers ·

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