ODEAction proposes a chunk-free continuous action generation paradigm
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Qishen Wang and co-authors propose ODEAction, which replaces the action-chunk prediction common in vision-language-action (VLA) models with continuous action evolution, achieving chunk-free action generation. The method characterizes the rate of change of the current action over evolution time using a transition field on action space; during execution, it takes the current action as the initial condition and recursively generates subsequent actions through ODE integration. ODEAction is implemented as an action head and does not depend on a specific vision-language backbone architecture. The authors report that experiments on LIBERO, EBench, RoboTwin and real robots show that its task performance and trajectory quality outperform matched action-chunking baselines, with particularly notable improvements on fine manipulation tasks.
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- arXiv cs.ROODEAction proposes chunk-free action generation paradigm using ODE evolution instead of action-chunk prediction
ODEAction proposes a chunk-free action generation paradigm that replaces the action-chunk prediction common in VLA models with continuous action evolution. It characterizes the rate of change of the current action over evolution time using a transition field over action space; during execution, it takes the current action as the initial condition and recursively generates subsequent actions via ODE integration. The method is implemented as an action head and does not depend on a specific vision-language backbone architecture. Experiments on LIBERO, EBench, RoboTwin, and real robots show better task performance and trajectory quality than matched action-chunking baselines, with particularly notable gains on fine manipulation tasks.
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