Event
Agents Spontaneously Build a Bureaucracy in a Game
1 reports · 1 sources
In a game experiment shared at Y Combinator, multiple AI agents failed to figure out how to systematically feed themselves, yet spontaneously established a bureaucratic system complete with permits, ledgers, and clear role divisions. According to the account of that sharing, four agents spent 11 minutes appointing a "sole fertilizing operator" for a piece of bone meal, multiple agents requested permission before weeding, and they even developed a fishing system that included roles such as "fishing rod holder" and "hub steward." These details come from the sharer's account and have not yet been independently verified.
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- Agents Build a Bureaucracy in a Game
These agents never figured out how to systematically feed themselves, but they did build an elaborate bureaucracy with permits, ledgers, and clear role assignments. Highlights include: - Four agents spent 11 minutes appointing a "sole fertilizing operator" for a piece of bone meal - Multiple agents requested permission to pull weeds - They developed an elaborate fishing system with roles such as "rod holder" and "hub steward"
Y Combinator · X ·