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A Dynamic Game Learning Framework for Collaborative Iterative Tasks

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Mark Pustilnik and Francesco Borrelli propose a general learning framework for nonlinear, non-convex dynamic games, addressing multi-agent collaborative iterative tasks with shared constraints by constructing a sampled joint safe set and each participant's cost-to-go function from executed feasible trajectories. Under this framework, agents jointly select at each step a sampled terminal state and a generalized Nash equilibrium solution reaching it; a new solution is adopted only if it satisfies a collaborative acceptance rule agreed upon by the participants. The authors prove that the framework guarantees recursive feasibility and provide conditions under which each participant's cost does not increase across iterations.

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  1. A Dynamic Game Learning Framework for Cooperative Iterative Tasks

    This study proposes a general learning framework for nonlinear, nonconvex dynamic games, applied to multi-agent cooperative iterative tasks with shared constraints. It uses previously executed feasible trajectories to construct a sampled joint safe set and player-specific cost-to-go functions.

    arXiv cs.RO ·

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