Event
Gibson Virtual Environment Released: 572 Buildings, 1,400+ Floor Spaces
1 reports · 1 sources
Fei Xia et al. propose the Gibson virtual environment for training real-world perception capabilities in embodied agents, and demonstrate sample perception tasks within it. The environment is based on virtualized real spaces rather than artificially designed scenes, and currently contains over 1,400 floor spaces from 572 complete buildings. Gibson subjects agents to physical and spatial constraints, and its built-in "Goggles" synthesis mechanism is said to enable trained models to be deployed directly to the real world without additional domain adaptation. The code, dataset, and project website have been made openly available.
Report timeline
- Gibson Env: A Real-World Perceptual Virtual Environment for Embodied Agents
Gibson Virtual Environment provides a perceptual training environment for embodied agents by virtualizing real spaces, and currently contains more than 1,400 floor spaces from 572 full buildings. Its built-in "Goggles" synthesis mechanism allows trained models to be deployed directly to the real world without additional domain adaptation. The environment subjects agents to physical and spatial constraints, and the paper demonstrates sample perceptual tasks learned within it; the code, dataset, and project website are openly available.
arXiv cs.RO ·