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PKU EPIC Lab

Updates on PKU EPIC Lab's robotics products, models, research, funding, applications, and partnerships.

8 selected · 0 in the last 30 days

  1. PKU EPIC Lab ·

    PKU EPIC Lab proposes UniPart for zero-shot language-driven 3D part segmentation

    PKU EPIC Lab proposes UniPart, a feed-forward cross-modal 3D Transformer conditioned on CLIP text embeddings that uses free-text phrases to select functional parts on point clouds, achieving zero-shot language-driven 3D part segmentation.

  2. PKU EPIC Lab ·

    FoldNet++: A Large-Scale Synthetic Dataset for Robotic T-Shirt Folding and Unfolding

    PKU EPIC Lab has released FoldNet++, a large-scale synthetic dataset for robotic T-shirt folding and unfolding, covering 6 robotic embodiments, 1K T-shirts, 1K environmental assets, and 120K richly annotated demonstrations.

  3. PKU EPIC Lab ·

    GIF: An agentic generation framework for interactive and functional object compositions for robot learning

    PKU EPIC Lab proposes GIF, an agentic generation framework for robot learning that reframes the problem as disentangled reconstruction followed by relative pose recovery. CoGen combines 2D and 3D generative models to produce instance-disentangled meshes and coarse initial poses; GPRM refines the relative poses under joint geometric and physical guidance; and a VLM verifier selects the candidate that best matches the structured specification.

  4. PKU EPIC Lab ·

    ZETA: A Controlled Study of Zero-Shot Cross-Embodiment VLA Transfer for Tabletop Manipulation

    PKU EPIC Lab published the ZETA study on arXiv (arXiv:2609.02546), proposing a unified definition of zero-shot cross-embodiment VLA transfer and a controlled benchmark covering 14 held-out target embodiments, distinguishing strict zero-shot transfer from pretrain-exposed transfer. Experiments show that local end-effector state-action representations, source embodiment diversity, and auxiliary co-training improve transfer by about 15, 18, and 7 percentage points, respectively, and that adding only 5% target-embodiment data during pretraining raises average target-embodiment progress by 13.4 percentage points.

  5. PKU EPIC Lab ·

    PKU EPIC Lab releases HumanTracker humanoid motion tracking benchmark and HumanScore metric

    PKU EPIC Lab proposed the HumanTracker benchmark for evaluating humanoid motion tracking, accepted to ECCV 2026. The benchmark contains approximately 153 hours of optical motion trajectories from multiple professional performers, organized into four motion families with text labels; the accompanying HumanScore metric is trained on 12K motion pairs containing 24K motions, aligns with human preferences, and can reveal contact and stability failures that kinematic metrics often miss, such as foot skating and mistimed landings.

  6. PKU EPIC Lab ·

    WAM-TTT: Steering World-Action Models at Test Time by Watching Human Videos

    PKU EPIC Lab proposes WAM-TTT, a test-time training framework that steers world-action models from raw human videos without robot actions, human-side annotations, or task-specific fine-tuning. The method absorbs human videos into a lightweight adaptive memory inside a frozen WAM through self-supervised video prediction, and uses a meta-training stage with paired human-robot data and a key-value memory reconstruction objective to align human demonstrations with robot behaviors. Experiments show it consistently outperforms in-context human-video conditioning baselines across diverse manipulation tasks and generalization settings.

  7. PKU EPIC Lab ·

    KPGrasp: A Scalable Keypoint Flow Matching Method for Dexterous Grasp Generation

    PKU EPIC Lab proposes KPGrasp, a dexterous grasp generation method that combines an all-Euclidean 3D hand-keypoint parameterization with a Transformer flow-matching model to learn grasp priors from large-scale data, without contact losses or contact-based test-time optimization.

  8. PKU EPIC Lab ·

    PKU EPIC Lab proposes LIMMT, a data-centric study for humanoid motion tracking, accepted to ICML 2026

    PKU EPIC Lab released LIMMT (Less Is More for Motion Tracking), which it describes as the first data-centric study for physics-based simulated humanoid motion tracking. The method defines motion data quality along three dimensions: physics feasibility, diversity, and complexity. Training on less than 3% of AMASS achieves better tracking performance than training on the full dataset, and the team also cleaned web-sourced mocap data. The paper has been accepted to ICML 2026; see arXiv:2606.06953.