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  1. 机器之心 · 微信公众号78

    Yuance Future Releases Anchor 1 Whole-Body Control Model for Humanoid Robots

    Yuance Future has released Anchor 1, a whole-body control model positioned as the System 0 cerebellum layer within a whole-body intelligence architecture. It uses five anchor points—the pelvis, left and right wrists, and left and right ankles—as commands and does not rely on online retargeting.

    Why it matters: The original article provides quantitative comparisons of the whole-body control model's real-machine error and teleoperation collection efficiency, which can be used to assess how the cerebellum layer's precision affects the success rate of upper-layer VLA tasks.

  1. Beijing Humanoid Robot Innovation Center70

    Beijing Humanoid releases Hi-WBC general whole-body control model on "Huisikaiwu" platform

    Beijing Humanoid released the Hi-WBC general whole-body control model on the "Huisikaiwu" platform on November 2. The model combines human motion references with real physical constraints, enabling robots to adjust how they execute tasks as payload, external forces, and terrain change. It uses a continual skill expansion framework based on MoE and policy distillation, Contact-aware Learning that incorporates contact force prediction, and Perceptive Control that introduces terrain awareness.

    Why it matters: The original text discloses Hi-WBC's technical approach to handling payload, external force, and terrain constraints beyond motion tracking, offering insight into how whole-body control is moving from demonstrations toward real work.

  1. LimX Dynamics61

    LimX Dynamics releases humanoid VLA model V³-0 alongside COSA 0.5

    LimX Dynamics released V³-0 alongside COSA 0.5, a humanoid VLA technology stack in its VLA-tools layer that supports mobile whole-body manipulation, running on the 43-DOF LimX humanoid robot Oli.

    Why it matters: The original text explains the architectural composition of V³-0 and its human-in-the-loop real-robot reinforcement learning loop, which lets readers understand where the mobile whole-body manipulation capability comes from.

  1. OFweek Robotics82

    Galbot releases AstraBrain-WBC 0.5, validating Scaling Law with humanoid motion data

    Galbot released AstraBrain-WBC 0.5 (paper titled Humanoid-GPT, accepted to CVPR 2026), training a Transformer whole-body controller on about 2 billion frames of retargeted motion data, achieving a 92.58% zero-shot motion tracking success rate with 0.39 ms inference latency; code and data are open-sourced.

    Why it matters: This analysis clearly explains the data scale, architecture choices, and limitations of Galbot's new model, letting readers assess progress on the general motion control route.

  1. Figure AI62

    Figure AI shows two Helix-02 humanoid robots collaborating to tidy a bedroom

    Figure AI demonstrated two humanoid robots equipped with Helix-02 collaborating to tidy a bedroom within two minutes, completing tasks such as opening a door, hanging clothes, putting away headphones, closing a book, taking out trash, pushing a chair under a desk, and making a bed together. The two robots run the same learned vision-language-action (VLA) policy, with no shared planner, message passing, or central coordinator; each infers the other's intent from its actions via its own cameras. The company says that to its knowledge this is the first demonstration of multi-humanoid collaborative mobile manipulation completed by a single learned neural network directly from pixels to actions.

    Why it matters: The official demonstration shows two humanoid robots driven by the same VLA system collaborating to tidy a bedroom, giving readers insight into an approach to multi-robot collaboration without a shared planner.

  1. Figure AI82

    Figure AI Releases Helix 02: A Full-Body Autonomous Control Model for Humanoid Robots

    Figure AI has released Helix 02, extending control from the upper body to the entire humanoid robot and enabling continuous, integrated autonomous tasks combining locomotion and manipulation. It adds a new System 0 whole-body controller, trained on over 1,000 hours of human motion data and simulation-based reinforcement learning, which outputs joint commands at 1 kHz via a 10M-parameter network, replacing roughly 109,504 lines of hand-written C++ code; System 1 connects head-mounted vision, palm cameras, fingertip touch sensing, and proprioception, outputting whole-body joint targets at 200 Hz.

    Why it matters: The original text provides details on Helix 02's architectural layers, training data, and demonstration tasks, allowing readers to understand the specific implementation approach for full-body autonomous control.

  1. Figure AI66

    Figure AI uses reinforcement learning to give Figure 02 humanoid robot a natural, human-like walk

    Figure AI released an end-to-end reinforcement learning walking controller that lets the Figure 02 humanoid robot learn a human-like gait in simulation by imitating human reference trajectories through rewards, including heel strike, toe push-off, and arm swing. Training runs in parallel across thousands of robots in GPU-accelerated physics simulation, collecting years of simulated data in hours, and combines domain randomization with kHz-level torque feedback control to achieve zero-shot transfer to the real robot; 10 Figure 02 units run the same neural network without individual tuning.

    Why it matters: The original text provides details on the training method and sim-to-real transfer for Figure 02's reinforcement-learning-based human-like walking, offering insight into its technical approach.

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