Guyuehome·· 6 days agoAI score58
SkillMimic uses multiplicative rewards and hierarchical skill control to imitate basketball skills
Summary
SkillMimic uses multiplicative Gaussian kernel rewards to turn pose, interaction, and contact into multiplicative joint conditions, learning 19 types of interactive skills from basketball demonstrations. Its hierarchical version uses discrete skill selection to drive a frozen low-level policy and reproduces four types of tasks on a new-generation simulation platform.
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Source: Guyuehome · guyuehome.com
Robot models and learningData and simulationResearch papers#Research#Robot models and learning#Data and simulation
Part of the event: SkillMimic proposes multiplicative rewards and hierarchical skill control