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SkillMimic proposes multiplicative rewards and hierarchical skill control

1 reports1 sources6 days agoUpdated

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SkillMimic proposes a multiplicative Gaussian kernel reward that treats pose, interaction, and contact as multiplicative joint conditions, learning 19 types of interaction skills from basketball demonstrations. Its hierarchical version uses discrete skill selection to drive a frozen low-level policy and reproduces four types of tasks on a new-generation simulation platform.

AI 根据报道生成 · 6 days ago更新

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11月5日
  1. Guyuehome
    SkillMimic uses multiplicative rewards and hierarchical skill control to imitate basketball skills

    SkillMimic uses multiplicative Gaussian kernel rewards to turn pose, interaction, and contact into multiplicative joint conditions, learning 19 types of interactive skills from basketball demonstrations. Its hierarchical version uses discrete skill selection to drive a frozen low-level policy and reproduces four types of tasks on a new-generation simulation platform.

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