Lodos: A lightweight simulator accelerating mesh collisions
What happened
Onur Beker, Andreas René Geist, and Georg Martius submitted a paper proposing Lodos, a simulation framework designed from scratch, which uses new broad-phase and narrow-phase collision detection and contact dynamics computation to handle mesh-mesh collisions between fine meshes. The authors claim that in the fine mesh-mesh collision scenarios that Lodos specifically targets, its throughput is about an order of magnitude higher, with physical fidelity comparable to existing mature simulators; the source code has been made public. The work addresses the problem in large-scale parallel rigid body simulation where collision geometry is approximated with primitives such as spheres, capsules, cylinders, and boxes, which limits contact-dense scenarios. The above performance and fidelity are all claims made by the authors.
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- arXiv cs.ROLodos: A lightweight simulator for contact-rich interactions with detailed meshes
Lodos is a simulation framework designed from scratch, using new broadphase and narrowphase collision detection and contact dynamics computation to specifically handle mesh-mesh collisions between detailed meshes. The authors state that its physical fidelity is comparable to existing mature simulators, and that in mesh-mesh collision scenarios its throughput is about an order of magnitude higher; the source code has been released. The work targets contact-rich scenarios in large-scale parallel rigid-body simulation that are limited by approximating collision geometry with primitives such as spheres, capsules, cylinders, and boxes.
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