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EmbodyHOI introduces embodiment reachability constraints during generation

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Chaitanya Chawla et al. propose EmbodyHOI, which runs a differentiable inverse kinematics solver for a specific humanoid embodiment inside the sampling loop of a frozen flow-matching hand-object interaction trajectory generator, placing embodiment reachability constraints into the generation process rather than performing post-hoc retargeting. Because the guidance acts only at inference time, a generator trained on human hand poses can be reused across humanoid embodiments without retraining. On ARCTIC trajectories with two humanoid embodiments, Unitree G1 and H1-2, the method reduces retargeting wrist error from 8.9 cm to 0.6 cm without harming text-to-hand-object interaction generation quality; task success rate rises from 68% to 79% on 50 random G1 tasks and from 62% to 76% on a four-task suite for H1-2. The authors state that post-hoc wrist refinement and best-of-N selection with comparable compute can achieve lower IK energy, but the trained policies perform worse.

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  1. EmbodyHOI: Hand-Object Interaction Generation with Embodiment Reachability Constraints Built In at Generation Time

    EmbodyHOI runs a differentiable inverse kinematics (IK) solver for a specific humanoid embodiment inside the sampling loop of a frozen flow-matching hand-object interaction (HOI) trajectory generator, placing embodiment reachability constraints within the generation process rather than in post-hoc retargeting.

    arXiv cs.RO ·

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