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Oct 27Tue
  1. Xbotics具身智能实验室 · 微信公众号75

    Tsinghua team proposes SimpleTouch: fine manipulation learned from 50 demonstrations without tactile policy pretraining

    A Tsinghua University research team proposes SimpleTouch, which adds a tactile expert to the pretrained VLA π0.5 and uses single-stage training with only 50 demonstrations per task, without additional tactile policy pretraining or a separate alignment stage.

  2. 3D视觉工坊 · 微信公众号62

    ECCV'26 open-sources MV2GF: using a visual geometry foundation model to improve cross-view pedestrian detection generalization, with MODA up by as much as 4.7 points

    An ECCV'26 paper proposes MV2GF, a multi-view pedestrian detection method that uses the multi-view features and 3D point maps of the pretrained visual geometry foundation model DA3 to aggregate BEV features instead of perspective projection. Under the setting where training and test camera configurations differ, MV2GF achieves MODA on GMVD-D, MVPerception, and Wildtrack that is 4.6, 4.7, and 2.2 points higher than the previous best, respectively.

  3. HuggingFace Daily Papers62

    EmbodiedLab releases embodied agent benchmark: robots must acquire knowledge by operating experimental apparatus

    EmbodiedLab is a benchmark that requires robots to "acquire knowledge through action," covering 30 quantitative science experiments across 5 disciplines on 14 apparatus platforms. The parameters of each instance are resampled, so results cannot be known in advance but can be scored precisely.

  4. arXiv cs.RO72

    JRDB-AVR: An Active Visual Reasoning Benchmark for Embodied Agents in Real-World Environments

    The authors propose JRDB-AVR, an active visual reasoning benchmark built on real JRDB robotics data: after receiving a visual reasoning question, an embodied agent must request limited observations by timestamp and viewing angle, and evaluation examines both the final answer and the visual evidence supporting it.

  5. arXiv cs.RO50

    FlatVPR: A plug-and-play geometric linear residual adapter for geometric rectification of foundation model feature manifolds

    FlatVPR proposes a plug-and-play geometric linear residual adapter that applies a residual transformation to features from foundation models such as DINOv2-ViT-S/14 and uses a Pullback Flatness Loss to reduce manifold curvature, so that descriptors between adjacent anchors can be reconstructed by linear interpolation. On the NCLT dataset, the adapter still delivers clear performance gains even when anchor spacing reaches 100 m and severe seasonal changes are present. Map construction is incorporated into an EM framework, split into a continuous M-step for manifold adaptation and an E-step for the anchor selection criterion.

  6. arXiv cs.RO58

    Can Differentiable Simulators Give Better Policy Gradients? ICLR 2026 Paper Proposes DDCG and IVW-H

    An ICLR 2026 paper re-examines the question of whether differentiable simulators can give better policy gradients, arguing that bias from discontinuous dynamics is not the main obstacle. The authors propose DDCG, a lightweight test that switches estimators in nonsmooth regions; it requires only one hyperparameter and remains reliable with small samples. They also propose IVW-H, a per-step inverse-variance implementation that stabilizes variance in differentiable robot control tasks without explicit discontinuity detection. The paper concludes that estimator switching can improve robustness in controlled experiments, while in real deployment variance control is often more critical.

  7. arXiv cs.RO58

    ActECC: An Action Chunk Temporal Scheduling System for Edge-Cloud Collaborative VLA Inference

    The authors propose ActECC, which addresses the difficulty of determining the valid range of action chunks and scheduling replanning requests in edge-cloud collaborative VLA inference through kinematics-guided usable range assessment and delay-aware replanning scheduling. Experiments show it reduces per-action latency by up to 27.4%, cuts cloud calls by up to 45.1%, and lowers average execution error.

  8. arXiv cs.RO58

    Vision-Language-Action Model Robot Learning Framework for Agricultural Manipulation

    A research team proposed a simulation-to-real robot learning framework for agricultural reaching and grasping, building a MuJoCo-based agricultural environment with diverse tomato plant structures and collecting expert demonstrations via joystick teleoperation. Two pretrained generalist policies, Octo and π0.5, were first adapted with simulated demonstrations, then fine-tuned with real demonstrations on a Franka Research 3 robotic arm. Results showed that π0.5 scored higher than Octo on task performance and degraded less under distribution shifts such as viewpoint and spatial offsets; the study also examined the effect of proprioceptive information on policy performance.

  9. arXiv cs.RO63

    CLARO: Open-vocabulary grasping in cluttered scenes with a VLM agent

    CLARO is a VLM agent that orchestrates skills such as open-vocabulary object detection, segmentation, 6-DoF grasping, and non-prehensile pushing to locate and retrieve a language-specified target in cluttered environments. It records past actions to support long-horizon execution and outputs grasp poses or 3D waypoints, enabling transfer to different robot arms without task-specific training. In a dynamic simulation environment, CLARO achieved an average success rate of 89.1%, a relative improvement of over 16% on the strongest competing method in highly cluttered scenes; on a real robot arm, its success rate was 88.8%.

  10. arXiv cs.RO71

    PlayPolicy: Learning Dexterous Manipulation from Supervised Play

    The authors propose the PlayPolicy framework, in which a robot first learns a play policy from minutes of human play data through behavior cloning, then deploys it autonomously to collect hours of interaction data to train a world model; at inference time, this policy proposes candidate action sequences for model-predictive control (MPC).

  11. arXiv cs.RO51

    Illumination-aware active perception for spacecraft inspection

    The authors propose an inspection planning framework that replaces geometric visibility checks with a learned camera information metric based on a classifier variational autoencoder (VAE), to address inspection failures caused by drastic orbital illumination changes. The method implements a guidance, navigation, and control architecture in a photorealistic physics simulator and tests multiple orbital illumination conditions and viewpoints: average brightness reaches 0.57, with 81.6% of observations above 0.25, compared with 0.02 (3.0%) for geometric planning with illumination bands and 0.04 (6.0%) for pure geometric planning.

  12. arXiv cs.RO55

    Active Perception of Upper-Limb Functional Mobility Through Human-Robot Handovers

    This study formulates upper-limb functional mobility estimation as an active perception problem, parameterizing reductions in healthy joint limits with impairment coefficients and integrating this into a human model used during robot interaction. The authors propose an online active perception pipeline in which the robot actively probes the user through repeated handover requests while progressively updating a Bayesian belief over the impairment coefficients. Simulation studies and a proof of concept on a robotic platform show that the pipeline can recover the impairment coefficients with relatively high accuracy in real human-robot handovers.

  13. arXiv cs.RO60

    CapPro: Adapting VLA models to new manipulation tasks with a single human video

    Researchers propose the CapPro framework, which lets a vision-language-action (VLA) policy adapt to previously unseen manipulation tasks using only a single human demonstration video, without robot demonstrations or fine-tuning for the target task. The framework has two components: a phase-aware human video representation module, which learns task-relevant query representations through visual token selection and phase-caption supervision, and a video-conditioned adaptation module, which injects the compact video and query representations into the action-conditioning context of a pretrained VLA policy.

  14. arXiv cs.RO62

    OneDemo: Learning policies and generating data from a single demonstration

    OneDemo proposes a reinforcement learning framework that edits a single successful demonstration into trajectories suited to new task configurations; the learned editor serves both as a task policy and as a reusable demonstration generator. On 15 Meta-World tasks, it reaches a 92.7% success rate using an average of 53.7k environment interactions; on 9 DexMimicGen tasks, it generates demonstrations with an average success rate of 98.4%, and BC-RNN policies trained on the generated data reach an average success rate of 99.6% at the same data scale.

  15. arXiv cs.RO62

    DiVeR: Decision-Critical Verifier Learning for VLA Test-Time Scaling

    DiVeR estimates decision criticality from the dispersion of sampled action representations and uses it to reweight verifier learning, focusing learning on states where action selection matters most, without requiring step-level annotations or additional environment interaction. In experiments on LIBERO, RoboCasa, and a Franka Research 3 real robot, DiVeR consistently improves task success rates by guiding action selection with a more effective verifier, and verifier inference overhead is negligible.

  16. arXiv cs.RO62

    CognitiveReality: Robot-Agnostic Semantic Gaussian Mapping and LLM Agent for Immersive Collaborative VR Teleoperation

    CognitiveReality builds a semantically indexed Gaussian-TSDF map from a robot's RGB-D stream, shared by a VR operator and a tool-calling language agent. A single mapping program adapts to different platforms through configuration alone, accepting poses from robot SLAM, joint kinematics, motion capture, or visual tracking, and handles localization outages with shadow tracking and keyframe-anchored PnP, maintaining open-vocabulary instance identities and per-object quality at 2 Hz.

  17. arXiv cs.RO60

    DGT-Map: Directional Global Traversability Mapping with Multi-Task Learning for Heterogeneous Vehicles

    DGT-Map proposes a self-supervised framework that learns global, directional, and vehicle-conditioned traversability costmaps from RGB-D observations and locomotion signals. It uses a shared multi-task backbone to learn common terrain features across vehicles, while vehicle-specific prediction heads preserve platform-dependent responses. At inference, it outputs a heading-indexed costmap for use by direction-aware planners.

  18. arXiv cs.RO59

    EPCC: Faster-than-Demonstration Planning with Slow Expert Demonstrations and Fast Play

    The authors propose Expert-Play Contouring Control (EPCC), which combines slow expert demonstrations with fast, non-expert play to achieve execution speeds faster than the demonstrations. Expert demonstrations train a latent trajectory generator whose predictions are reparameterized into a time-independent contour of task progress, while play data trains a world model of fast-action outcomes. At deployment, the planner optimizes actions along this contour and penalizes deviation from it.

  19. arXiv cs.RO60

    A New Path-Tracking Algorithm for Forward and Reverse Maneuvers of Tractor-Trailers

    The paper proposes a path-tracking algorithm for articulated vehicles with a single trailer. It applies a lateral control law at the trailer level and makes short-horizon predictive adjustments to the tractor steering angle, so that both forward and reverse motion converge stably to the target path. The method is geometry-based and requires no per-vehicle calibration or training. In a high-fidelity physics simulation, the steady-state or final lateral error on straight-line, circular-arc, and reverse docking trajectories was 0.02–0.05 m. The authors tested it on a small-scale tractor-trailer robot, with the controller running on a low-cost microcontroller; under about 200 ms of pose-detection latency, the lateral error in repeated reverse docking was below 13 mm.

  20. arXiv cs.RO67

    VLN on the Fly: An Onboard Vision-Language Navigation Stack for Aerial Robots

    The authors propose VLN on the Fly, an onboard vision-language navigation stack that keeps instruction grounding, planning, and control as separately inspectable stages: a quantized VLM grounds the instruction to a coarse image cell, depth lifts it to a 3D goal, a fast B-spline planner generates a feasible trajectory, and a pretrained reinforcement learning policy tracks the trajectory and outputs motor commands across multiple quadrotors.

  21. arXiv cs.RO65

    ForceDelta-VLA: Distilling Force-Conditioned Action Corrections for Contact-Rich Manipulation

    ForceDelta-VLA proposes a correction-distillation framework that constructs an explicit force-correction target from the force-conditioned and force-agnostic predictions of a frozen teacher model, and adds a separate delay-correction target to handle reference-action mismatch. Across nine single-arm and bimanual contact-rich tasks, the system achieves a mean success rate of 82.2%, compared with 54.4% for the ForceVLA baseline and 70.6% for direct execution of the Stage-1 temporal teacher. Compared with ForceVLA, the full system reduces the mean peak contact force of successful trials by about 26% on both platforms.

  22. arXiv cs.RO78

    X-WBC: A Cross-Embodiment Foundation Model for Humanoid Whole-Body Control

    X-WBC is a cross-embodiment humanoid whole-body control foundation framework that separates relatively shared human motion semantics from embodiment-specific physical execution. It uses human-centered command tokens to align full human motion, robot reference motion, and sparse VR observations; a causal Transformer learns reusable temporal structure from mixed multi-robot rollouts, and lightweight robot-specific modules map the shared representation to each robot's proprioception and action space.

    Why it matters: The paper proposes a cross-embodiment humanoid whole-body control framework that decouples shared human motion semantics from each embodiment's execution, and validates joint training on nine simulated embodiments and four real robots.

  23. arXiv cs.RO47

    Robot Motion as a Keyed Communication Channel: Transmitting Messages via Motion Steganography

    Researchers propose a "motion communication" method that encodes arbitrary short messages (such as an agent's current intent) as noise into the actions of any pre-trained policy, making robot motion detectable via remote vision or motion capture without degrading policy performance. This physical channel does not rely on wireless communication and requires no additional hardware or direct link to the robot. On real robots running at 50 Hz, four robots jointly recovered an 8-bit message at a total rate of 0.8 bits/s, with validation completed in both simulated environments and real-robot deployment.

  24. arXiv cs.RO71

    Learning Loco-Manipulation From SMPC Demonstrations With Sparse Offline-to-Online RL

    This work proposes using sample-based model predictive control (SMPC) in simulation as an automated expert to generate large-scale offline datasets, then training an off-policy reinforcement learning agent with purely sparse task rewards, eliminating the need for manual dense reward design. Combined with a low-level dynamic stability controller, the high-level agent's learned policies can exceed the original optimal control teacher on task objectives. The authors completed sim-to-real deployment on an arm-equipped Spot quadruped and a G1 humanoid; the paper is the accepted version for CoRL 2026.

  25. arXiv cs.RO58

    SHRIMP: Iteratively Revising Robot Task Plans with Natural Language

    The SHRIMP system lets users automatically generate hierarchical robot primitive plans using natural language, and iteratively revise those plans through re-prompting and explicit correction. After each revision, users can validate the plan in simulation and, once satisfied, execute it on the physical robot. A user study with 35 participants on tabletop kitchen task planning showed that SHRIMP improved users' perceived control and robot transparency.

  26. arXiv cs.RO72

    DSMS: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting

    The study proposes DSMS, a contact-implicit, direct-simulation-based multiple shooting framework that converts kinematically feasible reference motions into dynamically feasible whole-body trajectories. It handles contact, friction, collision, and joint limits within a nonlinear program without presetting a contact schedule. Compared with existing retargeting methods, DSMS accelerates motion-imitation reinforcement learning training and yields policies with high success rates and low tracking error. The authors achieved zero-shot sim-to-real transfer on the Unitree G1, completing walking, jogging, contact-rich crawling, and a 180-degree jump-turn.

  27. arXiv cs.RO72

    SMAT: Jointly training human-exoskeleton co-adaptation policies in simulation and validating on real subjects

    The study proposes Staged Multi-Agent Training (SMAT), a method that jointly trains a musculoskeletal human agent and a bilateral hip exoskeleton control policy in physics simulation to learn an assistance policy that accounts for human-device co-adaptation. The policy was transferred to a physical hip exoskeleton without subject-specific retraining and tested in eight healthy adults; indirect calorimetry showed that active assistance reduced net metabolic rate by 19.7% relative to the passive device (p < 0.001), the hip mechanical positive-power ratio was 0.984, and effective assistance was maintained at walking speeds and terrains beyond the training conditions.

  28. arXiv cs.RO60

    Plug, Play and Comply: A Plugin-Based Compliant Control Framework in ROS 2

    The paper proposes a robot-agnostic compliant control framework that separates ROS controller boilerplate from control-law implementation through a plugin-based execution architecture, extending the ROS control ecosystem. The framework uses Pinocchio to compute robot kinematics and dynamics from URDF models, and its standardized joint and Cartesian command interfaces support motion references, stiffness and damping gains, nullspace targets, desired interaction wrenches, and independent feedforward inputs.

  29. arXiv cs.RO67

    LaWAM: Efficient Dynamics-Aware Robot Policies with Latent World Action Models

    LaWAM proposes a Latent World Action Model that exposes predictive dynamics to robot policies through compact latent visual subgoals rather than reconstructed future video. Its core LaWM trains a latent action model in the latent space of a pretrained vision foundation model and reuses its forward decoder to predict future observation features.

  30. arXiv cs.RO60

    MPPI-Based Trajectory Planning for Drifting Target Search and Capture with Unmanned Surface Vehicles

    This study proposes a spatiotemporal informative planning method based on model predictive path integral (MPPI) control for unmanned surface vehicles (ASVs) to search for and capture multiple drifting targets. The planner couples target drift prediction with exploration objectives through a cost design, optimizes continuous trajectories over long horizons, and directly generates kinematic commands; in the interception stage, pure pursuit guidance is used to achieve physical capture. In simulation, the method captured 18% more targets than the strongest baseline, and the approach was validated in real-boat trials.

  31. arXiv cs.RO60

    PRISM: Prior-Guided Imagination Sampling in World Model Representations

    The authors propose PRISM, which trains a lightweight action head on features from a frozen latent world model encoder to obtain a goal-conditioned action prior, then uses its mean and predicted uncertainty to guide action search, with the world model evaluating the consequences of actions. Experiments on four simulated control tasks and two real-robot platforms show that the lightweight action head improves planning performance, and that the same fusion interface can accept a diffusion prior over the same frozen features without modification.

  32. arXiv cs.RO61

    MRO-GWM: Action-Conditional and Object-Centric Gaussian Splatting World Model for Rigid Objects

    The authors propose MRO-GWM, an object-centric Gaussian world model for learning action-conditional dynamics of 3D rigid objects. The model represents arbitrary shapes and multi-object scenes with Gaussians in an object-centric frame, and uses a temporal-spatial Transformer to predict rigid body motion from past Gaussians and future actions; training is based on multi-view reconstruction, which requires handling partial observations caused by occlusion.