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Nov 9Mon
  1. arXiv cs.RO67

    DKWBC: A Humanoid Whole-Body Control Framework Decoupling Motion Tracking and Balancing

    DKWBC proposes a dynamics-informed whole-body control framework that uses inverse-dynamics feedforward and joint PD feedback to supply tracking torques, while a residual policy learns the joint-torque corrections needed for balance. The authors state that this structure explicitly separates motion-related torque demands, simplifying the policy learning task, and that they validated in simulation and on real hardware that a single balancing policy can generalize across multiple motion datasets, maintaining tracking and balance under ground support, added payload, and physical interaction. The project homepage has been made public.

  2. arXiv cs.RO55

    Lightweight Path-Aware Frontier Re-ranking for LiDAR UAV Exploration

    The paper proposes a lightweight path-aware frontier re-ranking method for LiDAR UAV autonomous exploration: a lightweight utility function first retains a small top-N set of frontier candidates, then time-bounded RRT* planning estimates their feasible path costs for re-ranking, and the path for the selected frontier is reused for navigation to reduce redundant global planning.

  3. arXiv cs.RO50

    Optoelectronic soft suction cup enables mechanical interaction force sensing for kiwifruit grasping

    The research team proposed a two-component optoelectronic soft suction cup designed for kiwifruit that uses optical signals to estimate interaction forces with real fruit within known contact intervals. On fruit not used in training, it achieved grouped cross-validation R²=0.968±0.005 (MAE=0.138 N), with a median per-fruit held-out R² of 0.973 (MAE=0.134 N).

  4. arXiv cs.RO60

    Horizon-Coupled Obstacle Guidance: inference-time obstacle avoidance guidance for relative-action diffusion policies

    This research proposes an inference-time obstacle-guidance framework for pretrained relative-action diffusion policies. It rolls out cumulative relative actions into a workspace trajectory, evaluates obstacle interactions along the trajectory with an SDF-based obstacle model, and during denoising propagates each obstacle response to all contributing action increments. In real-robot experiments across seven obstacle-constrained scenarios spanning four manipulation tasks, the method achieved 105/140 (75.0%) collision-free task successes, compared with 8/140 (5.7%) for absolute-action pointwise guidance. Ablations show that the temporally coupled form of relative actions yields larger gains under both obstacle models.

  5. arXiv cs.RO64

    MDF++: A Visuo-Tactile World Action Model with End-to-End Representation Learning

    MDF++ is a visuo-tactile world action model that uses a diffusion backbone to learn latent representations of multisensory observations end-to-end, addressing the problem that existing world action models rely on frozen pretrained encoders whose representations are not well suited for control. The authors propose a multi-task learning strategy that leverages cross-modal correlations to learn task-relevant representations, avoiding the feature collapse caused by naive joint training. On contact-rich manipulation tasks including real-world bolt screwing and nut mating, it outperforms world action models built on frozen pretrained representations by up to 50%.

  6. arXiv cs.RO65

    SUGARv2: Learning Diverse Visual Humanoid Loco-Manipulation Skills from Synthesized Interaction References

    SUGARv2 proposes a unified framework for learning diverse visual humanoid loco-manipulation skills through interaction reference synthesis and a shared training pipeline. The method adapts reusable task templates to different spatial configurations to synthesize coordinated robot and object motion references at low cost, and uses reference-based imitation as a common learning objective across tasks, first training privileged teachers and then training visual policies through teacher distillation and reinforcement learning.

  7. arXiv cs.RO69

    TPS-A*: Path Planning for Any-Shape Vehicles with Certified Collision Checking in Trajectory Parameter Space

    The authors propose TPS-A*, a lattice planner whose edges are kinematically feasible trajectories produced by parameterized trajectory generators, with certified collision checking performed in trajectory parameter space. A grid precomputed per footprint needs only a single pass over local obstacles to return a certified free distance for every candidate trajectory, making the per-node collision cost independent of footprint complexity and trajectory count.

  8. arXiv cs.RO71

    Auditing Grasp Feasibility Predictors with Planner-Verified Counterfactual Tests

    The study proposes a planner-verified counterfactual (CF) test: holding the grasp pose fixed, a solid obstacle is inserted into the approach corridor and its points are added to the model input, after which the planner re-derives the label, flipping it from feasible to infeasible. Across eight predictors spanning point clouds, voxels, depth, and object tokens, CF-pair AUROC falls from 0.920-0.996 in natural scenes to near chance (0.470-0.504), and this flip holds across four planners, two robotic arms, and a real-object obstacle.

  9. arXiv cs.RO79

    A2-MEAS: An Embodied Multi-Agent Framework with Code as a Scaling Interface

    The authors propose A2-MEAS, an embodied multi-agent framework that uses code as a scaling interface, combining corrective language, spatial evidence, execution history, and action proposals into correction codes; during training, MetaBrain provides supervision and runtime guidance.

    Why it matters: The framework uses code as a scaling interface, injects corrective language and execution history into the policy, and provides quantitative comparisons across benchmarks and real-robot tasks.

  10. arXiv cs.RO58

    Range-only HOCBF-QP framework enables safe circumnavigation by heterogeneous-orbit multi-robot systems

    The paper proposes a safety-critical control framework for nonholonomic multi-robot systems that lets each robot circumnavigate a stationary target at a different orbital radius while maintaining spacing from neighbors and avoiding collisions. Each robot measures only its distance to the target and exchanges information only with its two adjacent robots; it drives the radius to the target value via acceleration, balances the formation via turn-rate, and uses a higher-order control barrier function quadratic program (HOCBF-QP) to simultaneously constrain target distance, geofence, and inter-robot safety.

  11. arXiv cs.RO47

    Robust Readout Method for Cross-Point Resistive Arrays Based on Time-Domain Optimization

    To address the inaccuracy of conventional frequency-domain readout caused by long interconnects and environmental noise in robotic tactile sensing, this study proposes a time-domain optimization readout method that determines resistance values by fitting a time-domain observation model and using the full waveform rather than only spectral amplitudes. In simulations of a 16×16 array, the method reduced the mean readout error by 20% compared with the baseline; validation over 1,000 trials showed reductions of 24.6% in mean error and 77.6% in standard deviation, and the improvement was also confirmed in cross-point array simulations emulating tactile sensor resistance distributions.

  12. arXiv cs.RO60

    When to Trust BIM: Identifiability-Aware LiDAR-Inertial-BIM Fusion under As-Built Deviations

    The paper formalizes the attribution problem of inconsistencies between scans and models in LiDAR-inertial odometry and BIM fusion as fault identification over three fault classes, and derives a geometric criterion for determining whether attribution is feasible. On cases that are detectable but not attributable in a two-dimensional study, the method based on this criterion had a conditional error rate of 0.83%, compared with 31.67% for a baseline using uncertainty-based abstention; across 5,600 attributable cases, it produced 5,574 unique attributions with no erroneous attributions.

  13. arXiv cs.RO62

    RevoSim: A Scalable Multimodal Tactile Simulator for Dexterous Manipulation

    The authors present RevoSim, a multimodal tactile simulator for the BrainCo Revo3 dexterous hand that jointly models 285 piezoresistive taxels and 5 visuotactile fingertips. The simulator can synchronously generate pressure, depth, RGB, and marker-displacement observations; on a single RTX 5090, its depth-conditioned marker-displacement configuration supports up to 4096 parallel environments. The authors trained in-hand manipulation and grasping policies entirely in simulation, laying a foundation for future sim-to-real transfer.

  14. arXiv cs.RO65

    PRISM: Retentive VLA adaptation via in-context skill mixing routing

    PRISM represents reusable skills as parameter-level primitives, storing each skill family as a dedicated low-rank action-expert adapter, and combines and invokes them at inference via a block-wise VLM-conditioned router. On RoboCasa365, PRISM achieves a 56.43% atomic skill success rate and a 20.00% success rate on long-horizon composite tasks, compared with 17.86% and 17.50% for standard two-stage π0.5-LoRA fine-tuning.

  15. arXiv cs.RO65

    HomeLoop: A Robot-IoT Collaborative Simulation Framework and Benchmark for Home Assistance and Safety

    The authors propose HomeLoop, a simulation framework and benchmark built on Isaac Sim that integrates robot bodies, networked devices and wearables, simulated residents, faulty sensors, and hazards that evolve over time within a single environment. The benchmark contains 20 tasks across 5 categories, where the same alert can have different causes. A runtime monitor uses temporal logic to score both the final outcome and process actions, and each action has a preset cost.

  16. arXiv cs.RO63

    FATHOM: World-model-guided diffusion action-trajectory selection for sparse-marker AUV tracking

    FATHOM proposes a world-model-guided diffusion action-trajectory selection framework for relative tracking of autonomous underwater vehicles (AUVs) under sparse active light markers. The method first fuses marker observations, inertial measurements, action history, and temporal dynamics using a multimodal task-supervised recurrent state-space model to form a predictive tracking belief; a diffusion action prior then generates multiple multi-thruster trajectories, and the best candidate is selected under a receding-horizon objective and continuously updated based on onboard observations.

  17. arXiv cs.RO67

    Lodos: A lightweight simulator for contact-rich interactions with detailed meshes

    Lodos is a simulation framework designed from scratch, using new broadphase and narrowphase collision detection and contact dynamics computation to specifically handle mesh-mesh collisions between detailed meshes. The authors state that its physical fidelity is comparable to existing mature simulators, and that in mesh-mesh collision scenarios its throughput is about an order of magnitude higher; the source code has been released. The work targets contact-rich scenarios in large-scale parallel rigid-body simulation that are limited by approximating collision geometry with primitives such as spheres, capsules, cylinders, and boxes.

  18. arXiv cs.RO62

    ActPrune: Action-Grounded Visual Token Pruning for Efficient Vision-Language-Action Models

    ActPrune proposes a training-free visual token pruning method that moves the pruning decision ahead of the vision encoder and uses the action chunk predicted at the previous control step as a geometric prior. In the fixed third-person view, the method retains image patches near the projected end-effector trajectory along with semantic anchors; in the wrist view, it prunes patches that remain unchanged after compensating for action-induced camera motion.

  19. arXiv cs.RO58

    It Takes Two to Tangram: Multi-Agent Object-Centric Reinforcement Learning for Assembly

    The authors propose an object-centric reinforcement learning framework that treats each part as an agent and learns a shared policy for continuous assembly control. A graph neural network represents the parts, their target poses, and their spatial relationships, and predicts translational and angular velocities for each component; per-agent PPO with a centralized graph critic learns motion and temporal coordination within a single feedback policy. The study validates the approach on planar Tangram assembly, using procedurally generated target configurations and randomized initial layouts to support training and evaluation, and demonstrates parallel assembly in simulation and transfer to sequential execution on a real robot.

  20. arXiv cs.RO67

    ForPC: Force-Aware Whole-Body Control Framework for Humanoid Cart Pushing

    ForPC is a force-aware whole-body control framework that regulates a humanoid robot's cart-pushing speed through two-stage reinforcement learning. The method first infers force latent variables and state latent variables from onboard observations without external force sensors, then uses a residual policy to coordinate arm, waist, and leg movements; in simulation, cart-pushing speed RMSE is reduced by up to 68.2% compared with a locomotion-only control baseline, and lateral error on multi-curve routes is reduced by up to 74.2%.

  21. arXiv cs.RO69

    CS-Pi: Constraint-Satisfying Flow Policy Sampling at Inference Time

    CS-Pi proposes a "sample-project-renoise" flow-matching policy sampler that satisfies constraints absent from demonstrations at inference time while keeping actions plausible under the policy. The method projects each sample onto the nearest safe action, then adds noise back according to the size of the projection displacement and reruns the original policy until the sample is safe. On a 7-DoF shelf grasping task it achieves an 81% safe success rate, and 55% in zero-shot deployment on Franka, versus 55% and 40% for projection alone. The paper has been accepted to CoRL 2026.

  22. OFweek Robotics77

    Apple unveils HALO humanoid robot control system; Unitree G1 achieves 91% task success rate in unfamiliar environments

    Apple's research team published the paper "Perceptive Humanoid Motion from Simulation" on arXiv, unveiling HALO, an autonomous humanoid robot control system, and validating it on the Unitree G1.

    Why it matters: Apple's HALO splits task orchestration, motion generation, and tracking into three layers, and reports comparative results of 91% in unfamiliar environments and 70% on composite tasks, offering a look at its layered design and data synthesis pipeline.

Nov 8Sun
  1. Guyuehome58

    SuperMimic explained: how a differentiable world model moves humanoid whole-body control training onto a single GPU

    SuperMimic proposes a humanoid robot motion-tracking framework that uses a differentiable world model with 32-step backpropagation rollouts to reduce training compute demands when the motion library is large. The framework models physical laws with a deterministic incremental model and uses real states as the starting point for imagined rollouts. The original is an in-depth analysis; the body provides only a summary.

  2. Guyuehome62

    Long-WAM explained: using autoregressive video pretraining for long-horizon robot decision-making

    Long-WAM learns visual dynamics through autoregressive video pretraining and uses asymmetric causal attention to connect video and action experts, enabling long-horizon decision-making based on historical information. Its approach predicts future frames in latent space, combines historical information to generate action chunks, and supports streaming encoding and asynchronous execution.

  3. 3D视觉工坊 · 微信公众号69

    Tsinghua and others propose ART framework: plug-and-play tool use for VLA models, boosting success rate by about 20%

    Tsinghua University and other institutions have proposed the ART (Agentic Robot with Tool-use) framework, which can fine-tune any end-to-end VLA model into an agent capable of plug-and-play use of external tools. The method uses 30,000 tool-call trajectories and two-stage LoRA fine-tuning, achieving average success rates of about 75% in LIBERO simulation and about 62% on a real Astribot S1 robot, an improvement of about 20% over baselines such as OpenVLA and π0.

Nov 7Sat
  1. HuggingFace Daily Papers62

    WorldFoundry: Toward Unified Open-Source Infrastructure for World Intelligence

    WorldFoundry proposes open-source infrastructure for world intelligence, intended for reproducible inference and evaluation across video, 3D and 4D, embodied action, and interactive world systems. The work defines a generative world model as a predictive dynamical system that maintains a persistent, history-conditioned state representation, responds to actions or interventions, and generates temporally coherent trajectories. Its catalog includes 270 model entries, 74 benchmarks, and 62 metric entries, and it records execution readiness and evaluation conclusions separately through manifests, artifact contracts, and evidence-aware scorecards.

  2. 机器人前瞻 · 微信公众号83

    Apple releases HALO system, enabling Unitree G1 to perform whole-body skills such as crawling under tables and passing through door gaps zero-shot

    Apple released the HALO humanoid whole-body motion control system, which procedurally generates 1,000 virtual residential scenes and synthesizes nearly 300 hours of paired data, enabling the Unitree G1 to master skills such as sitting on chairs, turning sideways to pass through a half-open door, crouching under a table, and pushing boxes.

    Why it matters: Apple's HALO uses simulation-synthesized data to train humanoid whole-body skills, transfers them zero-shot to real scenes, and ablation experiments show the contribution magnitude of each module.

  3. 机器之心 · 微信公众号78

    Northwestern, CMU and others propose WOVEN: cross-domain gains on 22 benchmarks with 2k samples, plus a training recipe

    A team from Northwestern, CMU, UNC Chapel Hill and Amazon, in the paper "WOVEN: Weaving Visual World Modeling into Multimodal LLMs," defines world modeling as estimating the state transition p(s′|s,a) and builds WOVEN, a training and evaluation base of 36K questions.

    Why it matters: The paper breaks world modeling into independently intervenable state-transition tasks and provides reusable rules for selecting training data, offering reference value for multimodal model training.

  4. 机器之心 · 微信公众号72

    DexRoam proposes learning mobile dual-arm dexterous manipulation from first-person human whole-body demonstrations

    The Hong Kong University of Science and Technology, Beijing Academy of Artificial Intelligence, Peking University and other institutions jointly proposed DexRoam, which uses first-person human whole-body demonstrations to train mobile dual-arm dexterous manipulation policies. The work has been accepted to CoRL 2026. The system narrows the human-robot motion distribution gap through three stages: embodiment alignment, action semantic alignment, and temporal alignment, reducing MMD and SWD metrics by an average of 41.7% and 31.1%, respectively.

Nov 6Fri
  1. Reddit r/robotics58

    ETH Zurich uses lab-grown muscle to make 1.5-centimeter robot jump 5 millimeters in a single contraction

    Researchers at ETH Zurich changed how muscle connects to the frame, enabling a 1.5-centimeter robot to jump 5 millimeters with a single muscle contraction. They designed the muscle together with a flexible 3D-printed scaffold; tiny grooves on the scaffold help muscle fibers align neatly and provide firm anchor points for force.

  2. 机器人网 · 微信公众号47

    Avnet and National-Local Joint Humanoid Robot Innovation Center Release 76-Page Embodied Intelligence Chip Selection White Paper

    Avnet, together with the National-Local Joint Humanoid Robot Innovation Center, produced a 76-page white paper (August 2026) that uses five functional domains and six core modules as its framework to break down 10 categories of industrial deployment challenges, including heterogeneous computing workloads and platform adaptation, multi-axis real-time control, and dexterous hand integration.

  3. 智源研究院 · 微信公众号55

    BAAI proposes ArtHOI: reconstructing 4D human-object interaction with video priors

    The Beijing Academy of Artificial Intelligence (BAAI) proposes ArtHOI, which uses video priors to achieve high-precision reconstruction of 4D articulated human-object interaction without paired 3D data. The method targets the human-object interaction reconstruction task, and its core idea is to replace paired 3D data with video priors.

  4. HuggingFace Daily Papers67

    SLA: Scaling spatial-language-action models via continual pre-training

    The study proposes SLA, a spatial-language-action model initialized from a pretrained pi05 policy, which jointly optimizes action prediction and the alignment of intermediate visual embeddings with the spatial representations of a frozen 3D perception model during continual pre-training. The team unified heterogeneous robot datasets spanning embodiments, tasks, and scenes, and introduced feature-dependent gates that adaptively aggregate visual embeddings from multiple layers; the teacher model can use partially available depth and camera calibration information. All auxiliary components are used only during training, and the inference architecture remains unchanged.