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Nov 10Tue
  1. Duatic · YouTube50

    Duatic DxTR general-purpose industrial mobile manipulator robot: dual arms and mobile base, moving thousands of bins per day

    Duatic has launched the DxTR general-purpose industrial robot, which uses a dual-arm plus mobile base structure and can grasp, carry, place, and drive, moving thousands of bins per day. The robot can lift 30 kg and carry 200 kg, and relies on sensing and backdrivability to collaborate safely with people. Both the software and the complete machine are developed and built in-house by Duatic in Switzerland.

Nov 9Mon
  1. arXiv cs.RO71

    Onboard Dynamic Obstacle Avoidance System for Small Quadrotor UAVs Based on mmWave Radar

    The authors propose the first mmWave radar-based onboard perception-and-control dynamic obstacle avoidance system for small quadrotor UAVs. The system combines a lightweight interacting multiple models (IMM) tracker with a control barrier function (CBF) controller that directly outputs evasive accelerations, and derives sufficient avoidance conditions relating sensing range, relative speed, and control delay.

  2. arXiv cs.RO60

    Evolutionary algorithm generates multicopter body morphologies with agile flight performance superior to standard quadcopters

    The paper uses an evolutionary algorithm to search for multicopter body morphologies suited to different objectives and constraints, and uses the non-dominated sorting genetic algorithm II (NSGA-II) to generate a set of bodies with performance trade-offs. Compared with a standard quadcopter, the Pareto front extrema improve maneuverability, thrust-to-weight ratio, and size by 489.2%, 23%, and 4.8%, respectively; the maneuverability improvement comes from motor tilt angles, and the thrust-to-weight ratio improvement comes from more propellers. Real drone racing experiments show that the evolved bodies outperform the standard body in number of gates passed, flight speed, and lap time.

  3. arXiv cs.RO67

    DKWBC: A Humanoid Whole-Body Control Framework Decoupling Motion Tracking and Balancing

    DKWBC proposes a dynamics-informed whole-body control framework that uses inverse-dynamics feedforward and joint PD feedback to supply tracking torques, while a residual policy learns the joint-torque corrections needed for balance. The authors state that this structure explicitly separates motion-related torque demands, simplifying the policy learning task, and that they validated in simulation and on real hardware that a single balancing policy can generalize across multiple motion datasets, maintaining tracking and balance under ground support, added payload, and physical interaction. The project homepage has been made public.

  4. arXiv cs.RO65

    SUGARv2: Learning Diverse Visual Humanoid Loco-Manipulation Skills from Synthesized Interaction References

    SUGARv2 proposes a unified framework for learning diverse visual humanoid loco-manipulation skills through interaction reference synthesis and a shared training pipeline. The method adapts reusable task templates to different spatial configurations to synthesize coordinated robot and object motion references at low cost, and uses reference-based imitation as a common learning objective across tasks, first training privileged teachers and then training visual policies through teacher distillation and reinforcement learning.

  5. arXiv cs.RO69

    TPS-A*: Path Planning for Any-Shape Vehicles with Certified Collision Checking in Trajectory Parameter Space

    The authors propose TPS-A*, a lattice planner whose edges are kinematically feasible trajectories produced by parameterized trajectory generators, with certified collision checking performed in trajectory parameter space. A grid precomputed per footprint needs only a single pass over local obstacles to return a certified free distance for every candidate trajectory, making the per-node collision cost independent of footprint complexity and trajectory count.

  6. arXiv cs.RO58

    Range-only HOCBF-QP framework enables safe circumnavigation by heterogeneous-orbit multi-robot systems

    The paper proposes a safety-critical control framework for nonholonomic multi-robot systems that lets each robot circumnavigate a stationary target at a different orbital radius while maintaining spacing from neighbors and avoiding collisions. Each robot measures only its distance to the target and exchanges information only with its two adjacent robots; it drives the radius to the target value via acceleration, balances the formation via turn-rate, and uses a higher-order control barrier function quadratic program (HOCBF-QP) to simultaneously constrain target distance, geofence, and inter-robot safety.

  7. arXiv cs.RO63

    FATHOM: World-model-guided diffusion action-trajectory selection for sparse-marker AUV tracking

    FATHOM proposes a world-model-guided diffusion action-trajectory selection framework for relative tracking of autonomous underwater vehicles (AUVs) under sparse active light markers. The method first fuses marker observations, inertial measurements, action history, and temporal dynamics using a multimodal task-supervised recurrent state-space model to form a predictive tracking belief; a diffusion action prior then generates multiple multi-thruster trajectories, and the best candidate is selected under a receding-horizon objective and continuously updated based on onboard observations.

  8. arXiv cs.RO67

    ForPC: Force-Aware Whole-Body Control Framework for Humanoid Cart Pushing

    ForPC is a force-aware whole-body control framework that regulates a humanoid robot's cart-pushing speed through two-stage reinforcement learning. The method first infers force latent variables and state latent variables from onboard observations without external force sensors, then uses a residual policy to coordinate arm, waist, and leg movements; in simulation, cart-pushing speed RMSE is reduced by up to 68.2% compared with a locomotion-only control baseline, and lateral error on multi-curve routes is reduced by up to 74.2%.

  9. Guyuehome42

    Dexterous Hand Practice 18: How to Integrate Impedance and Admittance Control into the Closed Loop to Avoid Crushing Objects

    The 18th installment of the Dexterous Hand Practice series discusses how to integrate impedance control and admittance control into the closed loop to avoid crushing objects during grasping. The content focuses on how these two control methods are integrated into the force-control closed loop of a dexterous hand.

  10. OFweek Robotics77

    Apple unveils HALO humanoid robot control system; Unitree G1 achieves 91% task success rate in unfamiliar environments

    Apple's research team published the paper "Perceptive Humanoid Motion from Simulation" on arXiv, unveiling HALO, an autonomous humanoid robot control system, and validating it on the Unitree G1.

    Why it matters: Apple's HALO splits task orchestration, motion generation, and tracking into three layers, and reports comparative results of 91% in unfamiliar environments and 70% on composite tasks, offering a look at its layered design and data synthesis pipeline.

Nov 8Sun
  1. Kinetix AI · YouTube35

    Kinetix AI's SMASH high-dynamic humanoid table tennis system debuts at HKFW 2026

    Kinetix AI's SMASH high-dynamic humanoid table tennis system was exhibited at the Hang Seng Bank booth at HKFW 2026, where players from the Hang Seng Academy played matches against it. The original article did not disclose metrics such as the system's degrees of freedom, battery life, or match success rate.

  2. Guyuehome58

    SuperMimic explained: how a differentiable world model moves humanoid whole-body control training onto a single GPU

    SuperMimic proposes a humanoid robot motion-tracking framework that uses a differentiable world model with 32-step backpropagation rollouts to reduce training compute demands when the motion library is large. The framework models physical laws with a deterministic incremental model and uses real states as the starting point for imagined rollouts. The original is an in-depth analysis; the body provides only a summary.

Nov 7Sat
  1. 古月居 · 微信公众号47

    Reinforcement Learning Policy Optimization: From Policy Gradients to PPO

    Reinforcement learning policy optimization has evolved from REINFORCE and Actor-Critic to TRPO and then PPO, with the core goal of making policy gradient updates more stable and efficient. PPO uses clipping on the probability ratio between the new and old policies to limit the size of each update, balancing implementation complexity and stability, and is suitable for both continuous and discrete actions. The article also reviews GAE advantage estimation, the on-policy data flow, and tuning approaches for key hyperparameters such as learning rate and clip range.

  2. 优宝特 · 微信公众号45

    Ubot's "Xingzhe Taishan" humanoid robot climbs Mount Tai fully autonomously, takes second place at first CMG World Robot Mount Tai Climbing Competition

    Ubot's "Xingzhe Taishan" humanoid robot completed the official course as the only fully autonomous entrant in the first CMG World Robot Mount Tai Climbing Competition, taking second place. The entire climb was free of remote-control intervention, with the "brain" recognizing terrain and planning routes in real time and the "cerebellum" dynamically adjusting gait to handle uneven steps and slippery surfaces. Ubot says its commercial quadruped robot for inspection scenarios has carried out regular autonomous inspection in limited scenarios across multiple pilot projects in power and mining.

  3. 机器人前瞻 · 微信公众号83

    Apple releases HALO system, enabling Unitree G1 to perform whole-body skills such as crawling under tables and passing through door gaps zero-shot

    Apple released the HALO humanoid whole-body motion control system, which procedurally generates 1,000 virtual residential scenes and synthesizes nearly 300 hours of paired data, enabling the Unitree G1 to master skills such as sitting on chairs, turning sideways to pass through a half-open door, crouching under a table, and pushing boxes.

    Why it matters: Apple's HALO uses simulation-synthesized data to train humanoid whole-body skills, transfers them zero-shot to real scenes, and ablation experiments show the contribution magnitude of each module.

  4. 机器人全球资讯 · 微信公众号52

    Qiyuan T1 robot's first OTA rolls out tomorrow: recognizes stairs and transforms automatically, supports remote audio and video calls

    The first OTA for the Qiyuan T1 robot will begin rolling out tomorrow, adding features such as autonomously recognizing stairs while following and switching to a quadruped form to go up and down stairs, and remote audio and video calls via the App. The update also adds Youdao HiEcho spoken-language practice, scheduled reminders, voice-initiated face and voiceprint enrollment, on-device video recording and AI image generation, plus new AI enlightenment courses and DIY capabilities including PrimeFLOW skins, PrimeHEART personality voices, and Prime Toolkit secondary-development configuration.

  5. 机器之心 · 微信公众号78

    Yuance Future Releases Anchor 1 Whole-Body Control Model for Humanoid Robots

    Yuance Future has released Anchor 1, a whole-body control model positioned as the System 0 cerebellum layer within a whole-body intelligence architecture. It uses five anchor points—the pelvis, left and right wrists, and left and right ankles—as commands and does not rely on online retargeting.

    Why it matters: The original article provides quantitative comparisons of the whole-body control model's real-machine error and teleoperation collection efficiency, which can be used to assess how the cerebellum layer's precision affects the success rate of upper-layer VLA tasks.

Nov 6Fri
  1. Guyuehome42

    In-Depth Analysis of Differential Drive Mobile Chassis Odometry Calibration: Wheel Diameter Error, Effective Wheelbase, and Real-Vehicle Trajectory Verification

    Odometry calibration for a differential drive mobile chassis must address two key parameters: wheel diameter error and effective wheelbase, and the calibration effect must be verified through real-vehicle trajectories. The article analyzes these two sources of error, explaining their impact on odometry accuracy and the calibration approach.

  2. Guyuehome20

    Motion Capture Data onto the Humanoid Body: Skeleton Alignment, Scale Factors, and the Final Safety Gate

    Transferring motion capture data to a humanoid robot body requires handling skeleton alignment and scale factors, and setting up a final safety gate. The article centers on these three points, explaining how to adapt motion capture data to the joint and size differences of the humanoid body and add safety limits before execution.

  3. Beijing Humanoid Robot Innovation Center70

    Beijing Humanoid releases Hi-WBC general whole-body control model on "Huisikaiwu" platform

    Beijing Humanoid released the Hi-WBC general whole-body control model on the "Huisikaiwu" platform on November 2. The model combines human motion references with real physical constraints, enabling robots to adjust how they execute tasks as payload, external forces, and terrain change. It uses a continual skill expansion framework based on MoE and policy distillation, Contact-aware Learning that incorporates contact force prediction, and Perceptive Control that introduces terrain awareness.

    Why it matters: The original text discloses Hi-WBC's technical approach to handling payload, external force, and terrain constraints beyond motion tracking, offering insight into how whole-body control is moving from demonstrations toward real work.

  4. Reddit r/robotics36

    SO-ARM101/102 custom STS32XX firmware payload compensation test: deviation at 250 g load reduced from about 70 mm to about 35 mm

    Engineers tested payload compensation on custom STS32XX firmware for the SO-ARM101/102; under a 250 g load, gravity compensation calibrated with an empty gripper reduced deviation from about 70 mm to about 35 mm. The team is seeking input on how to automatically adapt to different payloads, and the relevant code has been placed in the repository.

Nov 5Thu
  1. Guyuehome47

    Deep reinforcement learning-based quadrotor target tracking control: experiments with 64×64 visual input in Isaac Lab

    A quadrotor tracks a yellow target ball using only a 64×64 camera image. The official pretrained policy was loaded to complete tracking experiments in Isaac Lab, with the target visible about 40% of the time and the quadrotor autonomously hovering to reacquire the target after losing it. The article also discusses known gaps when migrating the policy to the DJI Tello.

  2. arXiv cs.RO47

    Myoelectric Control for Upper-Limb Exoskeletons: A Decoder-Shaper-Controller Framework, Design Guidelines, and Future Directions

    A review proposes a functional "decoder-shaper-controller" framework for continuous myoelectric control of upper-limb exoskeletons: the decoder estimates intention-related variables from surface electromyography (sEMG), the shaper maps them to a control reference according to an assistance policy, and the controller realizes that reference through actuator control.

  3. arXiv cs.RO65

    Learning Soft Robot Dynamics: An Uncertainty-Aware Active Exploration Framework

    The authors propose an uncertainty-aware active exploration framework that can autonomously learn task-agnostic, generalizable dynamics models for soft robots. The method was evaluated on three simulation platforms—a continuum arm, an articulated fish in fluid, and a musculoskeletal leg—as well as on a real pneumatically actuated continuum arm. Compared with random exploration and task-specific baselines, it achieves higher modeling accuracy and yields higher returns in zero-shot control on unseen tasks, while remaining robust under sensing noise, actuation delays, and material nonlinearities.

  4. arXiv cs.RO84

    HALO: Humanoid Autonomy System Trained on Synthetic Simulation Data Achieves Zero-Shot Real-World Transfer

    The research team proposes HALO, a humanoid robot autonomy system that synthesizes vision-language-action data across roughly one thousand procedurally generated home scenes, eliminating reliance on teleoperation data collection. HALO learns skills including sitting on chairs, navigating to specified objects, stepping sideways through half-open doors, crouching and crawling under tables, and pushing boxes, and can combine them to complete long-horizon tasks. Without ever seeing real home scenes during training, HALO transfers zero-shot to the physical world, achieving a 91% success rate across 360 trials in six unmapped real-world environments.

    Why it matters: The paper presents a complete path from synthesizing vision-language-action data using procedurally generated home scenes to zero-shot transfer to real robots; its approach to data scaling is worth referencing.

  5. arXiv cs.RO62

    Dynamic Shape Control of Soft Trunk Robots Based on aSSM Model and MPC

    The research team learned an adiabatic spectral submanifold (aSSM) model of the full body of a trimmed-helicoid soft trunk robot from data and used it in model predictive control (MPC), completing a range of shape control tasks on hardware. In closed-loop dynamic shape regulation, the method outperformed existing linear baselines by a factor of 10; in human-in-the-loop interactive demos, it completed section-by-section shaping and balanced a tennis ball for more than 25 seconds, whereas the linear baselines failed to complete the task. A model-free reinforcement learning policy trained on hardware for 12 hours failed on the same balancing task.

  6. arXiv cs.RO72

    soccerbot: Learning Humanoid Soccer Skills with Latent Motion Priors

    The authors propose soccerbot, a hierarchical reinforcement learning framework that distills a structured latent motion prior from large-scale human soccer motion capture data, constraining policy learning within a dynamically feasible motion manifold. A single skill-conditioned policy thereby learns moving, dribbling, trapping, and kicking in a unified way, while maintaining human-like motion and fluid transitions during skill switching. After robustness-oriented simulation design, the framework transfers zero-shot to the Unitree G1 humanoid robot, completing the full soccer skill set in real-world environments.

  7. arXiv cs.RO57

    H^2MARL: Hierarchical Heterogeneous Multi-Agent Reinforcement Learning Framework for Humanoid Whole-Body Control

    The authors propose H^2MARL, a hierarchical heterogeneous multi-agent reinforcement learning framework for humanoid whole-body control. The method performs policy factorization with physical heterogeneity awareness at the joint degree of freedom (JDoF) level, conditioning each torque-actuated joint on descriptors of its own actuation, kinematic, and dynamic properties, and uses closed-loop policy-executor co-optimization to jointly adapt the high-level pose planner and low-level joint executor with shared interaction trajectories.

  8. arXiv cs.RO58

    Riemannian Optimization-Based Whole-Body Obstacle Avoidance Framework for Mobile Continuum Robots

    The study proposes a unified planning and control framework for mobile continuum robots, combining a global layer consisting of A* search and minimum-jerk planning with a local layer consisting of a geometry-consistent inverse kinematics solver and Riemannian optimization, to coordinate the mobile base and continuum deformation for obstacle avoidance. The authors compare it with multiple baseline planners in simulated pipe-traversal tasks and conduct real-world experiments on navigation among dense obstacles and manipulation in confined spaces. Results show improvements in motion consistency, feasibility, and adaptability.

  9. arXiv cs.RO45

    Robustness verification of visual stabilization under plant-binding conditions using sliding mode control

    This study examines the visual stabilization performance of boundary-layer sliding mode control (SMC) relative to causal baselines such as LPF and PID under plant-binding conditions, where disturbance velocity approaches or exceeds the actuator slew limit and the per-step actuation budget is constrained.

  10. arXiv cs.RO62

    Contact-Implicit Whole-Body Trajectory Optimization for Humanoid Robots on Parameterizable Uneven Terrain

    This paper proposes a contact-implicit whole-body optimization framework for humanoid robots to generate dynamic motion trajectories on parameterizable complex terrains such as steps and ramps, without requiring a predefined contact sequence. The method approximates ground geometry with smooth surfaces and extends rigid-body interaction from planar surfaces to arbitrary smooth surfaces through new contact constraints, using nonlinear programming to plan motions across various terrain topologies. The authors conducted preliminary feasibility tests on non-coplanar terrains in simulation and on the real robot ErgoCub.