Skip to content
  1. 量子位88

    Ant Group's Lingbo open-sources LingBot-Touch, a tactile pretraining foundation model

    Ant Group's Lingbo has open-sourced LingBot-Touch, a tactile pretraining foundation model that uniformly encodes magnetic, visuotactile, and piezoresistive tactile signals into tactile tokens, which are then passed to the action model. Team experiments showed that when π0.5 was directly fed raw tactile readings on a zipper-pulling task, its success rate dropped from 39% to 15%; after connecting LingBot-Touch, it rose to 59%.

    Why it matters: The original provides a controlled experiment showing that feeding raw tactile signals into the action model instead lowers the success rate, along with the improvement after unifying tactile tokens, which can serve as a reference for tactile representation design.

  2. The Robot Report88

    NVIDIA launches GR00T 2 world action model and Isaac Lab 3.0 at CoRL

    NVIDIA launched the open world action model GR00T 2 and the open-source robot learning framework Isaac Lab 3.0 at CoRL. GR00T 2 was trained on 100,000 hours of NVIDIA open-source first-person data; with only one demonstration per task, it reached an average success rate of 71% across 50 tasks, rising to 95% with five demonstrations, and without task-specific demonstrations it completed at least once each of 40 of the 50 tasks.

    Why it matters: GR00T 2's few-shot success rates and Isaac Lab 3.0's training throughput gains provide the current baseline for embodied models and the simulation training stack.

  3. 机器人前瞻 · 微信公众号88

    NVIDIA releases GR00T 2 series world-action models, trained on 400,000 hours of human video

    At CoRL 2026, NVIDIA launched the open-source world-action model series GR00T 2, comprising two versions, GR00T 2 and GR00T 2 Turbo. The former focuses on generalization and fine manipulation, while the latter has fewer parameters and can be deployed directly on the Unitree G1, with a single inference taking 124 milliseconds on the onboard Jetson Thor.

    Why it matters: NVIDIA released the GR00T 2 series at CoRL 2026 and disclosed the scale of three types of pre-training data along with success rates for cross-embodiment transfer and few-shot adaptation, which can be used to assess the current capability boundaries of world-action models.

  1. Tech Xplore Robotics78

    UC Berkeley and NVIDIA propose agentic robotics to generate and improve robot programs in simulation

    Ken Goldberg's team at UC Berkeley and Spencer Huang, NVIDIA's head of robotics engineering, proposed an "agentic robotics" method that lets AI agents generate, test, and correct robot control programs in simulation without additional data collection.

    Why it matters: The report describes a method for using multi-agent systems to generate, test, and correct robot programs in simulation, and presents real-world data from warehouse sorting.

  2. arXiv cs.RO79

    A2-MEAS: An Embodied Multi-Agent Framework with Code as a Scaling Interface

    The authors propose A2-MEAS, an embodied multi-agent framework that uses code as a scaling interface, combining corrective language, spatial evidence, execution history, and action proposals into correction codes; during training, MetaBrain provides supervision and runtime guidance.

    Why it matters: The framework uses code as a scaling interface, injects corrective language and execution history into the policy, and provides quantitative comparisons across benchmarks and real-robot tasks.

  3. OFweek Robotics77

    Apple unveils HALO humanoid robot control system; Unitree G1 achieves 91% task success rate in unfamiliar environments

    Apple's research team published the paper "Perceptive Humanoid Motion from Simulation" on arXiv, unveiling HALO, an autonomous humanoid robot control system, and validating it on the Unitree G1.

    Why it matters: Apple's HALO splits task orchestration, motion generation, and tracking into three layers, and reports comparative results of 91% in unfamiliar environments and 70% on composite tasks, offering a look at its layered design and data synthesis pipeline.

  1. 机器之心 · 微信公众号78

    Northwestern, CMU and others propose WOVEN: cross-domain gains on 22 benchmarks with 2k samples, plus a training recipe

    A team from Northwestern, CMU, UNC Chapel Hill and Amazon, in the paper "WOVEN: Weaving Visual World Modeling into Multimodal LLMs," defines world modeling as estimating the state transition p(s′|s,a) and builds WOVEN, a training and evaluation base of 36K questions.

    Why it matters: The paper breaks world modeling into independently intervenable state-transition tasks and provides reusable rules for selecting training data, offering reference value for multimodal model training.

  2. 机器之心 · 微信公众号78

    Yuance Future Releases Anchor 1 Whole-Body Control Model for Humanoid Robots

    Yuance Future has released Anchor 1, a whole-body control model positioned as the System 0 cerebellum layer within a whole-body intelligence architecture. It uses five anchor points—the pelvis, left and right wrists, and left and right ankles—as commands and does not rely on online retargeting.

    Why it matters: The original article provides quantitative comparisons of the whole-body control model's real-machine error and teleoperation collection efficiency, which can be used to assess how the cerebellum layer's precision affects the success rate of upper-layer VLA tasks.

  1. 至简动力 · 微信公众号72

    Zhijian Dynamics and Hangcha Group deploy robot sorting line for supermarket front warehouses

    On November 3, Zhijian Dynamics and Hangcha Group completed the deployment of the first robot sorting line for a supermarket front warehouse, connecting the full workflow from AMR merge feeding, robot autonomous planning and dexterous grasping and turning, and scan verification to order distribution. The line uses the iX robot body that Zhijian Dynamics customized for Hangcha, and relies on visual perception and VLA task planning to handle boxed, bagged, bottled, and other product forms without the need to model each SKU separately. Measured single-machine sorting efficiency reaches up to 450 items per hour, with accuracy stable above 98%, and under full load it can support 24-hour continuous fault-free operation.

    Why it matters: Readers can learn about the actual deployment conditions of the supermarket front-warehouse sorting line and the single-machine efficiency and accuracy data.

  2. HuggingFace Daily Papers83

    A2-MEAS proposes embodied multi-agent framework with code as scaling interface

    The research team proposes A2-MEAS, an embodied multi-agent framework that uses code as a scaling interface. It combines correction codes with corrective language, spatial evidence, execution history, and action proposals, while MetaBrain provides training supervision and runtime guidance.

    Why it matters: The framework uses code as a scaling interface, injects corrective language and execution history into the policy, and presents comparison data across multiple benchmarks and real-robot experiments.

  3. 机器之心 · 微信公众号80

    LiberAI releases world action model Liber-0, publishes technical report and online simulator

    LiberAI, founded by Liu Songming, has released Liber-0, a new-generation world action model that uses three expert streams for language, vision, and action along with Multimodal Attention to jointly predict future frames and actions.

    Why it matters: The technical report uses controlled experiments to break down the contributions of human data, action supervision, and embodiment diversity to dexterous manipulation, which can inform judgments about data-mix strategies.

  1. arXiv cs.RO84

    HALO: Humanoid Autonomy System Trained on Synthetic Simulation Data Achieves Zero-Shot Real-World Transfer

    The research team proposes HALO, a humanoid robot autonomy system that synthesizes vision-language-action data across roughly one thousand procedurally generated home scenes, eliminating reliance on teleoperation data collection. HALO learns skills including sitting on chairs, navigating to specified objects, stepping sideways through half-open doors, crouching and crawling under tables, and pushing boxes, and can combine them to complete long-horizon tasks. Without ever seeing real home scenes during training, HALO transfers zero-shot to the physical world, achieving a 91% success rate across 360 trials in six unmapped real-world environments.

    Why it matters: The paper presents a complete path from synthesizing vision-language-action data using procedurally generated home scenes to zero-shot transfer to real robots; its approach to data scaling is worth referencing.

  2. HuggingFace Daily Papers78

    PyRUA-DataFarm: Using LLM agents instead of teleoperation to generate real-ready robot data

    PyRUA-DataFarm proposes having a coding agent rebuild tasks in simulation, with a video model rendering them into real-ready data, replacing teleoperation for collecting robot demonstrations. On five real-robot tasks, policies trained only on this data achieved 93/100 successes, versus 84/100 for policies trained on teleoperated data; under an unseen tablecloth and colored lighting, the former kept 87 successes while the latter fell to 46.

    Why it matters: The paper presents a complete pipeline and cost comparison for using a coding agent to replace teleoperation in collecting demonstrations, which can be used to assess the room for replacing this data-collection route.

  3. 未来机器人网 · 微信公众号77

    D-Robotics and University of Tokyo release RawVLA: frozen VLA, only imaging front end trained, low-light dual-arm task success rate rises from 0 to 66.5%

    D-Robotics, together with the University of Tokyo and other institutions, released the RawVLA technical approach, which adds a learnable neural ISP module before the VLA policy while keeping the VLA model frozen, using action error to train the imaging front end in reverse. On real robots, four dual-arm tasks were tested with π0.5; the average success rate in low light rose from 0% with the default ISP to 66.5%, versus 75.0% in normal light, where the default ISP achieved 76.5%.

    Why it matters: The approach brings the imaging front end into the learnable pipeline and provides comparative data under low light and normal light, offering a reference for vision pipeline design.

  1. 未来不远 · 微信公众号76

    Future Not Far releases Self-Evolving WAM self-evolving world-action model

    Future Not Far released the Self-Evolving WAM self-evolving world-action model, integrating joint world-action modeling, interactive experience learning, and training-effect feedback into a single system. In update attempts from round 0 to round 30, all four groups of household tasks showed gains in autonomous full-completion success rates: folding clothes rose from 54.6% to 96.8%, hanging clothes from 46.2% to 91.2%, making pasta from 42.7% to 89.5%, and stir-fried pork with chili peppers from 38.2% to 68.9%.

    Why it matters: The original text gives the success-rate changes for four groups of household tasks from round 0 to round 30 updates, showing the practical benefits of the self-evolving training loop.

  1. Xbotics具身智能实验室 · 微信公众号78

    GE-Sim 2.0 and π0.5 closed-loop simulation test: Why does reward hacking occur in VLA training?

    The Xbotics Embodied Intelligence Lab built a closed-loop simulation pipeline using the AgiBot GE-Sim 2.0 world model and the OpenPI π0.5 policy. In testing, the world model generated about 4.33 frames per second, the pure-policy closed loop ran at about 3.20 frames per second, and after adding MiMo online scoring, the rate dropped to about 0.88 frames per second.

    Why it matters: The author uses a four-stage test to break down the frame-rate bottlenecks and causes of reward hacking in world-model closed-loop simulation, which can be transferred to the design of VLA evaluation workflows.

  2. PsiBot/灵初智能71

    Lingchu Intelligence and collaborators propose FAFM, a continuous action generation method for heterogeneous-frequency data, accepted to NeurIPS 2026

    Lingchu Intelligence, together with Beihang University, Peking University, and The Chinese University of Hong Kong, proposed a frequency-aware flow matching method called FAFM; the paper was accepted to the NeurIPS 2026 main conference. The method uses the discrete cosine transform (DCT-II) to represent actions as frequency-domain coefficients corresponding to real time, performs flow matching in coefficient space and constrains the first-order time derivative, requires no additional learnable parameters, and can be used independently or integrated into VLA models such as π₀ and π₀.₅.

    Why it matters: The paper presents a frequency-domain action representation that adds no learnable parameters and can be integrated into existing VLA models, offering a transferable approach for joint training on heterogeneous-frequency data.

  3. PsiBot/灵初智能71

    PKU-Spirit AI Joint Lab's RoboFFT Accepted to CoRL2026, Uses Reinforcement Learning Post-Training to Generate Robotic Policies

    RoboFFT, proposed by the PKU-Spirit AI Joint Lab, has been accepted to CoRL2026. It is a reinforcement learning post-training method for generative robotic policies that reuses the forward noising process from diffusion model and flow model pretraining to construct an approximate probability ratio for PPO-style clipped updates.

    Why it matters: The method reuses the forward noising loss of diffusion and flow models to construct policy update signals, offering a reusable approach for post-training generative policies.

  1. arXiv cs.RO80

    TacClaw-Infinity: A Large-Scale Vision-Tactile-Language-Action Dataset for Dexterous Manipulation

    The research team released TacClaw-Infinity, a large-scale structured Vision-Tactile-Language-Action (VTLA) dataset for contact-rich manipulation, spanning over 10,000 hours, 1 million episodes, and 1 billion frames across more than 1,000 task types.

    Why it matters: This dataset provides a collection interface and quality control pipeline for ten-thousand-hour-scale tactile manipulation data, and its cross-embodiment transfer validation approach can serve as a reference.

  2. arXiv cs.RO80

    Movens-Zero: Scaling humanoid motion foundation models with large-scale human videos

    The research team proposes Movens-Zero, a scalable understanding-generation-execution architecture that supports real-time closed-loop humanoid motion generation under text, speech, music, and video inputs. Its accompanying dataset, Movens-5M, is built from Internet videos through clip generation, quality filtering, semantic annotation, motion recovery, and physical refinement with humanoid retargeting. It contains 15 million human motion sequences and 5 million physically executable humanoid motion sequences, totaling over 10,000 hours.

    Why it matters: This technical report presents a complete path for building a humanoid motion dataset from Internet videos and training a unified understanding-generation-execution model, offering a reference for data scale and architecture design.