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Nov 10Tue
  1. 机器人前瞻 · 微信公众号72

    Gamma Intelligence, TeleAI and Unitree launch LocoManiLab humanoid mobile manipulation evaluation framework

    Gamma Intelligence, TeleAI and Unitree have jointly launched LocoManiLab, a unified evaluation framework for humanoid robot mobile manipulation. It covers five types of home spaces, 13 scenario instances and 234 tasks, with the Unitree G1 and Dex3 dexterous hands as the unified test platform.

Nov 9Mon
  1. arXiv cs.RO67

    ForPC: Force-Aware Whole-Body Control Framework for Humanoid Cart Pushing

    ForPC is a force-aware whole-body control framework that regulates a humanoid robot's cart-pushing speed through two-stage reinforcement learning. The method first infers force latent variables and state latent variables from onboard observations without external force sensors, then uses a residual policy to coordinate arm, waist, and leg movements; in simulation, cart-pushing speed RMSE is reduced by up to 68.2% compared with a locomotion-only control baseline, and lateral error on multi-curve routes is reduced by up to 74.2%.

  2. OFweek Robotics77

    Apple unveils HALO humanoid robot control system; Unitree G1 achieves 91% task success rate in unfamiliar environments

    Apple's research team published the paper "Perceptive Humanoid Motion from Simulation" on arXiv, unveiling HALO, an autonomous humanoid robot control system, and validating it on the Unitree G1.

    Why it matters: Apple's HALO splits task orchestration, motion generation, and tracking into three layers, and reports comparative results of 91% in unfamiliar environments and 70% on composite tasks, offering a look at its layered design and data synthesis pipeline.

Nov 7Sat
  1. 机器人前瞻 · 微信公众号83

    Apple releases HALO system, enabling Unitree G1 to perform whole-body skills such as crawling under tables and passing through door gaps zero-shot

    Apple released the HALO humanoid whole-body motion control system, which procedurally generates 1,000 virtual residential scenes and synthesizes nearly 300 hours of paired data, enabling the Unitree G1 to master skills such as sitting on chairs, turning sideways to pass through a half-open door, crouching under a table, and pushing boxes.

    Why it matters: Apple's HALO uses simulation-synthesized data to train humanoid whole-body skills, transfers them zero-shot to real scenes, and ablation experiments show the contribution magnitude of each module.

Nov 5Thu
  1. arXiv cs.RO72

    soccerbot: Learning Humanoid Soccer Skills with Latent Motion Priors

    The authors propose soccerbot, a hierarchical reinforcement learning framework that distills a structured latent motion prior from large-scale human soccer motion capture data, constraining policy learning within a dynamically feasible motion manifold. A single skill-conditioned policy thereby learns moving, dribbling, trapping, and kicking in a unified way, while maintaining human-like motion and fluid transitions during skill switching. After robustness-oriented simulation design, the framework transfers zero-shot to the Unitree G1 humanoid robot, completing the full soccer skill set in real-world environments.

Nov 3Tue
  1. Tech Xplore Robotics71

    Seoul National University proposes RISE framework to complete multi-stage humanoid tasks using separately collected locomotion and manipulation data

    A research team at Seoul National University has proposed RISE (Responsibility-Induced Specialized Experts), a VLA framework that can collect demonstration data for locomotion and object manipulation separately and then learn jointly from them, enabling a robot to execute multi-stage tasks consecutively without full multi-stage demonstrations.

Nov 2Mon
  1. arXiv cs.RO60

    Study: Learning and Transferring Closed-Loop Robot Software

    The research treats complete closed-loop robot policy implementations as reusable execution experience: a coding agent generates policy code from a few successful demonstrations and iteratively improves it using simulation feedback. Across four source tasks in RoboCasa, iterative optimization raised the success rate from 28.3% with initially generated code to 64.2% with validation-selected code, and the learning approach was validated on a physical Unitree G1.

  2. arXiv cs.RO71

    ROOF: A Learning Method for Humanoid Fall Recovery in Overhead-Constrained Environments

    ROOF proposes a reinforcement learning method with contact-supported geometric escape guidance that enables proprioception-only humanoid robots to first create clearance and then complete the rise under overhead obstacles. In simulation, the recovery success rate was 88.5% under plates that can only be lifted, compared with 18.9% without geometric guidance; it was 98.6% under free plates with randomized size, mass, and placement. After deployment on a Unitree G1, the policy successfully recovered in 95 of 150 attempts across seven real-world obstacle scenes, including furniture and multi-object arrangements not seen in training.

  3. arXiv cs.RO78

    ∇Mimic: Efficient Whole-Body Control for Humanoid Robots with Differentiable Simulation

    The authors propose ∇Mimic, which uses exact gradients from a differentiable simulator to train whole-body motion-tracking policies for humanoid robots, reaching a score of 0.82 in 20 minutes and 0.874 in 1.8 hours on a single GPU, whereas the world-model method takes 1.2 hours to reach 0.82.

    Why it matters: The paper presents a complete scheme for training humanoid policies with exact gradients under differentiable simulation and open-sources the engine and code, making it easy to compare the efficiency of first-order and zeroth-order methods.

Oct 31Sat
Oct 28Wed
  1. arXiv cs.RO60

    From Language to Navigation Goals: A Vision-Language Approach for Semantic Navigation of Mobile Robots Using RGB-D Perception

    The study proposes a language-driven navigation framework that enables mobile robots to understand natural-language requests such as "go to the mailbox," identify the referenced object, estimate its position using RGB-D data, and generate a navigation goal that is then executed by the ROS 2 Nav2 navigation stack.

  2. arXiv cs.RO67

    HumiTransfer transfers human-human interactions from in-the-wild videos to humanoid robots

    The authors propose HumiTransfer, a framework that converts in-the-wild human-human interaction videos into physically feasible human-humanoid interaction motions. The method first reconstructs 3D human motion with foot-ground contact, then transfers one participant to the target humanoid embodiment through interaction modeling, and uses post-retargeting optimization to ensure balance, contact, and collision avoidance.

  3. arXiv cs.RO71

    REACH: An RL-based hierarchical humanoid crawling framework for confined-space traversal

    REACH is an RL-based hierarchical framework that enables a Unitree G1 humanoid robot to traverse height-constrained environments through variable-height bipedal walking and crawling. Its policies regulate body height over complementary command ranges: 1.27–0.50m for bipedal walking and 0.50–0.20m for crawling, and a bidirectional transition policy connects crouched walking and crawling. The framework also combines a LiDAR planner that converts point clouds into collision-free three-dimensional paths and locomotion commands. Real-world experiments validated height and speed tracking, terrain traversal, mode switching, and confined-space traversal; the code and videos have been released.

  4. arXiv cs.RO62

    GRAFT: Geometry-Aware Residual Adaptation for Frozen Humanoid Behavior Trackers

    GRAFT proposes a geometry-aware residual adaptation framework that, without changing the parameters of a frozen humanoid behavior foundation model (BFM) or its motion-reference interface, uses a lightweight adapter to apply terrain-conditioned corrections only to lower-body execution targets. The adapter is trained with task and foot-geometry rewards, is regularized so it produces no unnecessary corrections on flat ground, and is distilled from privileged terrain observations to onboard depth.

  5. arXiv cs.RO71

    Whole-Body Humanoid Control via Stochastic Motion Tokenization

    This study proposes using a stochastic motion tokenizer to generate concise discrete motion representations that can be fed directly into a whole-body tracking policy to execute dance, fighting, and walking motions on the Unitree G1. At matched capacity, the tokenizer reconstructs Unitree G1 motions better than FSQ and VQ-VAE. In real-robot demonstrations, each generated motion lasted 16.8 seconds, and a 35-second fighting-to-dance sequence was completed.

  6. arXiv cs.RO65

    Learning Multi-Phase Robot Loco-Manipulation via Phase-Conditioned Policy Optimization

    The study proposes extending PPO into phase-conditioned policy optimization, using a phase-conditioned critic, phase-gated rewards, and a multi-phase reset curriculum to train a single policy for long-horizon loco-manipulation tasks. The method adopts a decoupled hierarchical control architecture that separates low-level balancing dynamics from high-level phase execution, and validates multi-stage skills on real hardware on the Unitree G1 and a Boston Dynamics Spot equipped with a manipulator arm, while testing design choices through ablation experiments.

Oct 27Tue
  1. arXiv cs.RO72

    DSMS: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting

    The study proposes DSMS, a contact-implicit, direct-simulation-based multiple shooting framework that converts kinematically feasible reference motions into dynamically feasible whole-body trajectories. It handles contact, friction, collision, and joint limits within a nonlinear program without presetting a contact schedule. Compared with existing retargeting methods, DSMS accelerates motion-imitation reinforcement learning training and yields policies with high success rates and low tracking error. The authors achieved zero-shot sim-to-real transfer on the Unitree G1, completing walking, jogging, contact-rich crawling, and a 180-degree jump-turn.

  2. arXiv cs.RO60

    PrepTurn: An anticipatory turning reinforcement learning framework for fast sequential quadruped navigation

    PrepTurn is a reinforcement learning framework for anticipatory maneuvering in continuous local navigation. It maps the current and next pose goals directly to joint actions, letting the upcoming goal influence how the robot approaches the current one. The framework uses a persistent-credit reward to encourage completing the entire goal sequence while in motion, and an automatic curriculum that gradually increases goal difficulty to stabilize turning behavior; simulation and onboard Unitree Go2 experiments show high sequential traversal completion rates and reduced stop-and-go motion.

  3. arXiv cs.RO72

    Zero-HLM: A humanoid loco-manipulation framework without real robot data

    Zero-HLM proposes a real-to-sim-to-real framework that turns smartphone captures and simulated source demonstrations into scalable training data for humanoid loco-manipulation. The study generated 4,800 physically validated demonstrations and achieved zero-shot transfer on three Unitree G1 tasks; GR00T N1.7 trained in simulation reached a mean full-task success rate of 66.7%, versus 46.7% with real-data training.

  4. arXiv cs.RO68

    HumanoidNDM: Closing the training-deployment gap in humanoid motion tracking with a neural dynamics model

    The study proposes HumanoidNDM, an online fine-tuning framework for humanoid motion tracking driven by a neural dynamics model trained on real robots, aimed at closing the dynamics gap between training and deployment. The method includes low-frequency reference perturbation data collection with an adaptive intensity mechanism, training a dynamics model based on proprioceptive history in Euclidean space combined with differentiable forward kinematics, and directly fine-tuning the policy through backpropagated model gradients.

  5. arXiv cs.RO66

    Active Reachability Learning for Humanoid Recoverability Monitoring

    The paper proposes an active reachability learning framework for learning the stochastic finite-horizon recoverability envelope of a given fallback policy, so that fallback can be triggered before an unrecoverable fall occurs. The method reframes data exploration as a reach-avoid problem, in which an uncertainty-guided explorer discovers unseen states while avoiding confidently unrecoverable regions, and combines temporal-difference and Monte Carlo objectives to improve in-distribution value prediction and uncertainty estimation. The authors evaluate on stochastic benchmarks and a 29-DoF Unitree G1 humanoid robot, reporting clear improvements in monitoring coverage and accuracy, and zero-shot transfer to real hardware.

Oct 26Mon
  1. Reddit r/robotics58

    Research team uses a single control policy to let Unitree G1 climb ladders and overcome obstacles

    Researchers developed a single control policy that lets Unitree's G1 complete ladder climbing, crawling, obstacle traversal, stepping stones, and recovery after falls by deciding the placement of nine different body parts. The robot can use its hands, elbows, knees, feet, and even pelvis for support rather than relying only on walking, achieving a 92.5% success rate on a simulated obstacle course, but how this flexibility performs in unpredictable real-world environments remains a bigger test.

  2. arXiv cs.RO72

    ViT-H: Generating humanoid motions directly from video with diffusion models and post-training via tracking feedback

    ViT-H proposes a generation-plus-tracking video-to-humanoid control framework. It uses a diffusion model to generate humanoid reference motions directly from monocular video, skipping human motion reconstruction and retargeting, and uses motion-tracking results to post-train the generator with direct preference optimization. The authors also present an autoregressive variant that enables real-time humanoid video teleoperation with sub-400 ms latency. Experiments on the Unitree G1 show that ViT-H outperforms existing reconstruction-retargeting-tracking pipelines in motion quality and executability, and that performance improves with model size and with pre-training and post-training data scale.

  3. arXiv cs.RO60

    From Tabletop to Walking Robot: Deploying a VLA Model on a Legged Manipulation Robot

    The research team deployed a VLA model on a Unitree Go2 quadruped equipped with an AgileX Piper robotic arm, achieving closed-loop mobile manipulation, and reported choices such as model variant, action horizon, and demonstration conventions that made real-robot deployment feasible. For the pick-and-place task, expanding demonstration coverage reduced held-out end-effector error by 30%, and adding secondary skills such as pushing introduced new behavior modes without degrading baseline performance. Closed-loop real-robot experiments showed that dataset composition affects task success.

Oct 25Sun
  1. Tech Xplore Robotics62

    Shanghai AI Lab and others propose wearable system EgoExplorer, collecting 100 hours of human activity data for robot training

    Researchers from Shanghai AI Lab, Zhejiang University, and Shanghai Jiao Tong University propose EgoExplorer, a wearable capture system that uses a head-mounted GoPro HERO13, 5 VIVE Ultimate Trackers, and MANUS Metagloves or Wuji gloves to record 100 hours of human activity data, aligning first-person video, full-body motion reconstruction, finger movements, and tactile observations.

Oct 23Fri
  1. arXiv cs.RO60

    STAMP: Humanoid Motion Transitions with Human Motion Priors

    The paper proposes the STAMP framework, which uses a "robot-to-human-to-robot" process to connect independently captured humanoid motions into continuous sequences. Its core is a learned alignment model: after motions are retargeted to a human skeleton, the model ranks candidate positions, headings, and transition durations for the subsequent motion, and a human motion prior then generates the transition under the selected alignment. The study evaluates the tracking success rate of the generated transitions on the Unitree G1 and ROBOTIS K1, and demonstrates long-horizon motion transitions in real-robot demos.

  2. arXiv cs.RO62

    STR: A Spatiotemporal Preference Motion Retargeting Method for Humanoid Loco-Manipulation

    The authors propose a spatiotemporal retargeting method, STR, which uses a vision-language model to select relevant motion signals and body parts and identifies keyframes accordingly, allocating additional solver iterations to keyframes and higher interaction weights to the selected parts to reduce retargeting computational overhead.

Oct 22Thu
Oct 21Wed
  1. arXiv cs.RO60

    EmbodyHOI: Hand-Object Interaction Generation with Embodiment Reachability Constraints Built In at Generation Time

    EmbodyHOI runs a differentiable inverse kinematics (IK) solver for a specific humanoid embodiment inside the sampling loop of a frozen flow-matching hand-object interaction (HOI) trajectory generator, placing embodiment reachability constraints within the generation process rather than in post-hoc retargeting.

Oct 19Mon
  1. arXiv cs.RO51

    CoEvolve: A Self-Evolving Code Policy Framework for Humanoid Robots

    CoEvolve is a framework that represents team coordination as executable code over fixed robot motor skills. Through verifier-guided co-evolution, multimodal foundation models instantiate coordination strategies, physical verification evaluates each executed transition, and rejected behaviors trigger structured revisions starting from an accepted checkpoint.

Jul 14Tue
  1. Singularity Hub59

    Humanoid robot Surgie performs two live pig gallbladder removals under surgeon teleoperation

    A UC San Diego team completed two live pig gallbladder removal surgeries in an ordinary operating room using the teleoperated humanoid robot Surgie, with surgeons directing and controlling the procedures rather than the robot operating autonomously. Surgie is a modified commercial Unitree G1 that can quickly switch between standard surgical instruments and is smaller in size and footprint than conventional surgical robots such as Da Vinci. Participating surgeons reported intuitive control and reduced physical strain, but also noted overheating and the need for frequent repositioning.