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Nov 2Mon
  1. arXiv cs.RO69

    cuPIQP: A Differentiable Batched QP GPU Solver for Robot Learning and Control

    cuPIQP is a GPU batched differentiable quadratic programming (QP) solver based on a proximal interior-point method, with unified support for dense, sparse, and multistage problems. In benchmarks with up to 16,384 QPs per batch, it solves up to 18.8 times faster than Moreau and 4.26 times faster than eight-core PIQP; in an end-to-end learning task, training is accelerated by 4.6 times over QPAX and 7.8 times over Moreau.

  2. arXiv cs.RO65

    ID-WM: A Hierarchical World Model Decoupling State Reachability from Local Control

    The authors propose ID-WM (Implicit Dynamics World Models), a hierarchical world model in which a high-level model samples feasible transitions on the state manifold and a low-level world model acts as an inverse dynamics solver to ground those transitions into precise actions. On three navigation and manipulation test suites, it improves over existing policies and diffusion planners by 38.5%, and by 135% over single-layer world model MPC in complex unseen long-horizon configurations.

  3. arXiv cs.RO71

    ROOF: A Learning Method for Humanoid Fall Recovery in Overhead-Constrained Environments

    ROOF proposes a reinforcement learning method with contact-supported geometric escape guidance that enables proprioception-only humanoid robots to first create clearance and then complete the rise under overhead obstacles. In simulation, the recovery success rate was 88.5% under plates that can only be lifted, compared with 18.9% without geometric guidance; it was 98.6% under free plates with randomized size, mass, and placement. After deployment on a Unitree G1, the policy successfully recovered in 95 of 150 attempts across seven real-world obstacle scenes, including furniture and multi-object arrangements not seen in training.

  4. arXiv cs.RO58

    Proof-Carrying Evolution: Language Models Design Formally Verifiable Controllers

    The study proposes Proof-Carrying Evolution (PCE), in which a language model provides both a controller and its certificate during search; only candidates that pass certificate verification can be returned, and the deployed artifact is the control law together with its certificate. The authors compare four language models with classical search and synthesis methods on speed-limited docking, maneuvering-target pursuit, and SO(3) attitude control. Certificates for linear problems are verified using exact rational arithmetic; on SO(3), floating-point verification is followed by exact re-verification of each reported champion. The best run of each method also receives a Lean 4 proof.

  5. arXiv cs.RO62

    Nexus-VLA: Connecting Human and Robot Experience with a Shared Hierarchical Semantic Latent Space

    The authors propose Nexus-VLA, a hybrid policy learning framework that enables cross-embodiment knowledge transfer through end-to-end human-robot joint training, allowing human manipulation experience to directly contribute to robot policy learning. The framework first establishes hierarchical cross-embodiment semantic alignment from task intent to fine-grained interactions, then encodes multi-level shared knowledge into a shared manipulation latent representation used directly for continuous action generation. In RoboCasa-GR1, OOD settings, and real-robot experiments, Nexus-VLA achieved an 80.5% task success rate on RoboCasa-GR1.

  6. arXiv cs.RO62

    Open-Source Knee Exoskeleton: Generating Biological Torque Control with Musculoskeletal Simulation

    A research team has released an open-source knee exoskeleton built from off-the-shelf components, whose biological torque controller is generated entirely by simulation, requiring no training data collected on the target device. The method uses a muscle-driven imitation policy to reproduce squatting motions from a public biomechanics dataset, then distills the knee joint torque into an estimator that relies only on onboard sensors.

  7. arXiv cs.RO51

    Language-conditioned behavioral cloning for autonomous endoscope guidance

    The study proposes language-conditioned behavioral cloning for autonomous endoscope guidance, defining 6 clinically relevant guidance behaviors and collecting 235 subtask demonstrations. In preliminary phantom experiments, a single visuomotor policy achieved 100% success on focus, overview, and stop, 80% on search-tip and follow-tip, and 50% on horizon leveling. The authors note that the failure modes indicate more complex guidance tasks require temporal context.

  8. arXiv cs.RO43

    Adaptive Coverage Algorithms for Mobile Ad Hoc Networks in Dynamic Worlds: CADENCE and DADENCE Extended to DPOCGAGP

    The study extends two algorithms, CADENCE and its decentralized version DADENCE, to the dynamic version of POCGAGP (DPOCGAGP), adding two deployment-time perturbation settings, Agent Loss and World Change, for multi-agent systems to establish a fully covering communication network in unknown constrained spaces. On more than 4,500 benchmark test cases of varying scale and structure, the improved algorithms outperform another state-of-the-art benchmark algorithm. The work focuses on simulation benchmark evaluation and has not yet involved real-robot validation.

  9. arXiv cs.RO64

    Online Learning of Heterogeneous Locomotion Dynamics for Precise Mobile Manipulation

    The study proposes an online method for learning closed-loop dynamics under a frozen locomotion policy, using a contaminated Gaussian model to distinguish predictable from unpredictable responses and combining a Gaussian process with random Fourier features to build an online learner that reduces bias from heterogeneous observations. Combined with model predictive control (MPC), the method predicts floating-base motion more accurately; in simulation and hardware experiments, end-effector tracking error was 0.01 m, and a finite-sample error bound for the online learning is provided.

  10. arXiv cs.RO80

    Movens-Zero: Scaling humanoid motion foundation models with large-scale human videos

    The research team proposes Movens-Zero, a scalable understanding-generation-execution architecture that supports real-time closed-loop humanoid motion generation under text, speech, music, and video inputs. Its accompanying dataset, Movens-5M, is built from Internet videos through clip generation, quality filtering, semantic annotation, motion recovery, and physical refinement with humanoid retargeting. It contains 15 million human motion sequences and 5 million physically executable humanoid motion sequences, totaling over 10,000 hours.

    Why it matters: This technical report presents a complete path for building a humanoid motion dataset from Internet videos and training a unified understanding-generation-execution model, offering a reference for data scale and architecture design.

  11. arXiv cs.RO80

    SimuGuard: Auditing Contact Artifacts in Simulation Benchmarks Such as LIBERO and RoboTwin

    The authors propose SimuGuard, an auditing plugin for LIBERO, RoboTwin, RoboCasa, and RoboDojo that identifies failures caused by the simulator rather than the policy. On RoboTwin, the authors trace these failures to the physics engine's collision detection: when geometry is 1 to 2 centimeters apart, the engine reports a penetration of about 2 centimeters, and the solver ejects the object at several meters per second because the distance algorithm discards triangles below a fixed area threshold.

    Why it matters: The original traces failures in simulation benchmarks to a physics engine collision detection constant and provides a before-and-after success rate comparison, which can serve as a reference for teams doing simulation evaluation.

  12. arXiv cs.RO67

    SketchMate: Building Sketch Models with VLMs for Zero-Shot Precision Insertion

    SketchMate has a vision-language model build a sketch model for insertion tasks, consisting of a few geometric primitives and two mating coordinate frames, which a planner and compliant controller then execute. In a strict kinematic test of 69 simulated insertion episodes, the method inserted 88% of parts at the assembled pose, while ReKep and MOKA using the same VLM achieved no successful insertions.

  13. arXiv cs.RO60

    Flexible Sensing Robot Manipulation: Deformation Estimation, Kinematics, and Control Based on Distributed Inertial Measurement

    This paper proposes a flexible sensing manipulation framework that directly connects the structural dynamics of flexible links with sensing, kinematics, and control. The method first identifies the dominant vibration modes of each flexible link according to response convergence and excitation bandwidth criteria. Under the condition of full-rank modal observability, m retained modes require only m independent slope measurements and one reference IMU, and the continuous link deformation is reconstructed accordingly for flexible sensing forward kinematics and a PDE-based controller.

  14. arXiv cs.RO62

    ResMerge: Residual Policy Learning and Merging for Continual Adaptation of Pre-trained Robot Policies

    ResMerge proposes a two-stage framework that learns mergeable residual policies atop a frozen pre-trained policy: residual reinforcement learning obtains task-specific corrections during adaptation without additional expert demonstrations, while parameter-space merging consolidates compatible residuals to reduce stored parameters.

  15. arXiv cs.RO78

    ∇Mimic: Efficient Whole-Body Control for Humanoid Robots with Differentiable Simulation

    The authors propose ∇Mimic, which uses exact gradients from a differentiable simulator to train whole-body motion-tracking policies for humanoid robots, reaching a score of 0.82 in 20 minutes and 0.874 in 1.8 hours on a single GPU, whereas the world-model method takes 1.2 hours to reach 0.82.

    Why it matters: The paper presents a complete scheme for training humanoid policies with exact gradients under differentiable simulation and open-sources the engine and code, making it easy to compare the efficiency of first-order and zeroth-order methods.

  16. arXiv cs.RO66

    RTPolicy: Real-time multi-view visuomotor policy for edge devices, inference at 32.9 Hz

    RTPolicy is a multi-view visuomotor policy that uses view-aware feature fusion and visual compression to aggregate multi-camera information into a compact token representation, and uses a flow-matching action generator to reduce action-generation overhead. On the 50 tasks of the RoboTwin 2.0 single-task clean evaluation, it achieved an average success rate of 52.26%, higher than the strongest leaderboard baseline π0 at 46.4%.

  17. arXiv cs.RO62

    VLA policies still start executing without instructions: research on unintended task execution and start suppression

    The study applied five types of instructions—empty, neutral, meaningless, infeasible, and wrong-task—to six model checkpoints in the LIBERO-Goal simulation, holding the initial state fixed and varying only the instruction, to examine whether the VLA policy starts, which task it completes, and what the instruction determines.

  18. arXiv cs.RO69

    BioAgent: An embodied agent that autonomously acquires skills and expands capabilities for long-horizon laboratory protocols

    BioAgent is an embodied agent for long-horizon laboratory protocols that acquires new skills by matching human-reviewed requirements with validated skills, selecting tool-based implementations for missing behaviors, and requesting human demonstrations as needed. On the second task, it reused 17 skills unchanged, modified 2 existing implementations, and added 5 new skill types; on two dual-arm laboratory tasks with 20 and 31 ordered skill invocations respectively, it achieved complete-task success rates of 66% and 58%, with each task run 50 times and autonomous recovery enabled.

  19. arXiv cs.RO56

    TaSP-KKT: Geometry-Aware Humanoid Motion Retargeting Based on Manifold ODEs

    The study proposes TaSP-KKT, which models the continuous-time limit of OmniRetarget's per-frame KKT conditions as an ODE on the robot configuration manifold and implements motion retargeting through forward discretization. The method requires only one weighted tangent-cone projection and a closed-form manifold update per step, avoiding repeated inner SQP iterations. In numerical experiments, retargeting quality is comparable to OmniRetarget but slightly lower, while running speed is about twice as fast.

  20. arXiv cs.RO60

    Joint-Health-Aware Reinforcement Learning Framework for Robust Control Under Actuator Degradation

    The study proposes a joint-health-aware reinforcement learning framework that encodes actuator condition in a continuous joint-health vector and uses HealthNet to estimate each joint's health from recent observations and actions, allowing the policy to redistribute control effort across healthy and degraded joints.

  21. arXiv cs.RO62

    HandMimicX: Learning Object-Centric Dexterous Manipulation Policies from Egocentric Videos

    HandMimicX proposes an object-centric framework for learning dexterous manipulation skills from egocentric human RGB-D videos. The method defines the reinforcement learning objective in terms of object motion, decoupling skills from specific hand trajectories, and imposes constraints on hand-object interaction states during grasping and manipulation to obtain more anatomically plausible hand configurations. Simulation and real-robot experiments show that the method learns efficiently from human videos and transfers skills to novel spatial configurations.

  22. arXiv cs.RO68

    HIPC: Humanoid Iterative Planning and Control via Goal-Conditioned Motion Closure

    The authors propose HIPC, a real-time humanoid iterative planning and control framework that couples a generative model with motion tracking into a unified planning-and-control paradigm. HIPC uses goal-conditioned motion planning and trains with a canonical motion representation to avoid gimbal-lock singularities under extreme poses, while mitigating out-of-distribution shifts caused by real-robot state feedback through two strategies: deviation-decayed recovery and history re-anchoring. Experiments show that HIPC achieves the best goal-reaching accuracy among existing methods and exhibits robustness to physical disturbances and the ability to recover after falls.

  23. arXiv cs.RO67

    Hourglass: Cross-Embodiment Motion Planning by Coupling a Body-Agnostic World Model with Differentiable Ego-Dynamics

    The paper proposes the Hourglass architecture, which decomposes cross-embodiment motion planning into a body-agnostic world model and each robot's differentiable ego-dynamics template, coupled only through a camera ego-motion interface. On seven simulated robots across five motion types, this generalist policy achieves success rates 3.8–10.6 percentage points higher than imitation learning and diffusion policy baselines on the same world model, matches each robot's specialized policy without dedicated training, and comes within 1.4–2.8 percentage points of a parameter-conditioned MPPI teacher.

  24. arXiv cs.RO58

    LEXP: Learning Robotic Manipulation from Physical Experience via Context-Space Adaptation

    The authors propose LEXP, a framework for learning from physical experience through context-space adaptation that combines task-level planning with an experience module, reusing execution experience to generate contextual feedback while model weights and the action interface remain fixed. Across 12 real-world manipulation tasks, LEXP achieved 23/36 successes (63.9%), compared with 19/36 (52.8%) using memory alone and 2/36 (5.6%) for vanilla ChatGPT-6-Astra.

  25. arXiv cs.RO59

    TRACE: Target-State Risk-Gated Execution for Embodied Visual Tracking

    The research team proposes TRACE, an execution-time target-state risk gate that intervenes selectively while keeping the learned policy unchanged. They first used PPO to update only the planning head of a 0.6B VLA tracker; success and following rates improved across all three EVT-Bench settings, but the collision rate rose in distracted tracking scenarios.

  26. arXiv cs.RO72

    TinyAstral: Transferring a self-evolving harness to small generalist manipulation agents

    TinyAstral proposes a two-stage method: first freeze an open-weight teacher model and optimize its harness through recursive self-improvement (RSI), then distill a 4B student model to replace the teacher within the same harness. On RoboTwin, harness evolution raised the teacher's success rate from 33.4% to 63.6%, and the final 4B student reached 62.8%; in measured deployment episodes, the student used about one-fifth of the teacher's accelerator time.

  27. arXiv cs.RO66

    CC-HGCBF: Zero-Shot Safe Navigation for Heterogeneous Mobile Robot Teams

    The authors propose the Capability-Conditioned Heterogeneous Graph Control Barrier Function (CC-HGCBF), which provides a unified safety representation for robots with differing kinematic and actuation capabilities in a shared second-order reference-point operational space. The method introduces the Radial Capability Field (RCF), which characterizes each robot's state-dependent finite-horizon reachable velocity set in a fixed dimension, enabling the shared graph barrier and decentralized policy to adapt to changes in state, kinematic constraints, and control limits without predefined robot identities.

  28. arXiv cs.RO55

    Confidence-Modulated Safety Filtering for End-to-End Policies

    The authors propose a filter-agnostic pipeline that modulates the conservativeness of a safety filter at runtime using policy confidence: inside the filter's operational design domain (ODD), confidence is traded for performance; beyond the ODD, low confidence yields additional safety margin. Preliminary F1TENTH simulations show that the modulated filter combines the strengths of permissive and conservative filters.

  29. arXiv cs.RO77

    From Teleoperation to Long-Horizon Dexterity: Evaluating Visuomotor Skills and Offline Proxies for Dexterous Manipulation

    The research team used a five-fingered robotic hand to grasp and insert RJ45 connectors, evaluating 281 imitation-learning policies spanning seven policy families in approximately 1,700 real-robot trials. Controlled ablations showed that observation and action representations had a greater impact than conventional optimizer and sampling choices. For point-cloud policies, region-of-interest cropping, representation in the robot-base frame, and normalization within the point encoder each improved success by 70 to 100 percentage points. For the vision-language-action policy, switching to absolute action prediction improved insertion success by up to 70 percentage points.

    Why it matters: Approximately 1,700 real-robot trials compared 281 imitation-learning policies, indicating that observation and action representations determine real-world success more than optimizer and sampling choices.

  30. arXiv cs.RO75

    CaPtain: A pipeline for post-training small open VLMs into code-as-policy robot agents

    CaPtain proposes an open post-training pipeline that trains small open vision-language models (VLMs) into code-as-policy (CaP) robot agents, without relying on VLAs, frontier models, or privileged state at test time. The pipeline first performs supervised fine-tuning on synthetic trajectories generated by GPT-6 Astra, then applies multi-turn reinforcement learning, introducing a physics critic that reads simulator privileged state to assign credit to each request.

  31. OFweek Robotics35

    Desktop robots are booming: embodied AI makers bet on a new track, is the endgame a physical Agent?

    Desktop robots are becoming a new offshoot for embodied AI makers, focused on two functions: emotional companionship and productivity tools. The Letianpai desktop robot entered the market at a price of 1,799 yuan, the Lingtong Nian NIA-F01 offers companion interaction in a figurine form, and Elephant Robotics' myCobot series of small robotic arms requires secondary development. The article argues that consumer products still center on emotional companionship and have not yet truly delivered on boosting productivity, and that the future requires moving toward modularity and upgrading the ability to operate in the physical world.