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Oct 19Mon
  1. arXiv cs.RO56

    Micro-Localization: Achieving Micrometer-Level Localization for Mobile Robots Using Microscopic Ground Texture

    The arXiv paper Micro-Localization demonstrates high-precision global localization using microscopic optical observation of natural ground texture, achieving localization accuracy on the order of tens of micrometers. The authors established the relationship between optical magnification and image-space localization uncertainty on the one hand and physical localization accuracy on the other, and addressed the calibration, camera modeling, and focusing challenges introduced by high-magnification imaging.

  2. arXiv cs.RO58

    RTISSLAM-3D: A Full 6-DoF SLAM System Based on an In-Air 3D Imaging Sonar

    The paper proposes RTISSLAM-3D, a 6-DoF SLAM system for a wheeled robot equipped with an in-air 3D imaging sonar, an IMU, and wheel encoders. The system uses a spherical CFAR detector to reduce sonar images to sparse 3D detections, which are used for 3D acoustic odometry that models the sonar beam shape, for place recognition with polar submap descriptors, and for loop-closure verification via 3D registration, all combined into a 6-DoF pose graph with attitude factors.

  3. arXiv cs.RO76

    RAX: An open-source framework for scaling robot agent capabilities through online exploration

    The paper proposes RAX (Robot Agent eXploration), an open-source robot agent framework centered on scaling online exploration, in which a general-purpose coding agent generates robot control code without using action demonstration data, hand-engineered action primitives, or value-function guidance.

    Why it matters: The paper compares the imitation learning paradigm that relies on demonstration data with a demonstration-free online exploration approach, and reports quantitative gaps in simulation and on real robots, helping readers assess the feasibility of this direction.

  4. arXiv cs.RO70

    Has GPT-6-Astra Achieved Embodied Intelligence? SenseNova Joint Team Evaluation Report

    The SenseNova joint research team released a report evaluating GPT-6-Astra's embodied capabilities in robotic manipulation and navigation. Under a unified protocol, the team evaluated it on 12 representative benchmarks spanning tabletop manipulation, humanoids, mobile platforms, and dexterous hands, allowing in-context learning (ICL) from training-set demonstrations and substantially increasing the number of execution steps, achieving what the paper calls unprecedented performance.

  5. arXiv cs.RO45

    Mothership: A Two-Tier Autonomous Refuse Collection System for Pedestrian Campuses

    Mothership proposes a two-tier autonomous refuse collection system in which an electric compaction truck carries two low-speed sidewalk robots, RoboCarts, that fetch and deliver standard two-wheel bins to the truck, return them to their positions, and re-dock for charging. A discrete-event simulation over synthetic campus layouts at 2-16 bins/ha quantified throughput: a two-cart configuration serves 20-29 bins/h, while three to four carts can reach 35-49 bins/h at an 80 m docking radius; the optimal docking radius must be chosen together with fleet size.

  6. HuggingFace Daily Papers58

    SpatialScout: A New Benchmark for Evaluating VLM Agents' Active Exploration and Object-Level 3D Mapping

    SpatialScout is a new benchmark for evaluating vision-language model (VLM) agents' ability to actively build object-level 3D maps. It contains 80 diverse indoor scenes and 3,140 target objects. The task requires agents to control a camera to explore scenes and estimate object centers in a shared coordinate frame, coordinating viewpoint selection, cross-view association, geometric estimation, and map revision within a limited interaction budget.

  7. HuggingFace Daily Papers70

    Ropedia W0: Scaling loco-manipulation world foundation models across embodiments

    The paper proposes Ropedia W0, an egocentric loco-manipulation world foundation model spanning humans and robots with diverse embodiments. The research builds the Xp-Data dataset, containing 10,000 hours of egocentric human data and 3,000 hours of robot data, with unified multimodal annotations and quality control; camera poses encode locomotion and projected skeletons encode manipulation, with robot skeletons combining each embodiment's forward kinematics and manual keypoint annotations.

  8. HuggingFace Daily Papers45

    FocusGUI: A Focused Perception Adapter for Omni-Modal GUI Agents

    FocusGUI proposes a lightweight adapter that achieves focused perception for omni-modal GUI agents by dynamically weighting multimodal channels at each step, compressing key evidence into a compact latent, and injecting it into the frozen decoder's embeddings. Across four omni-modal backbone models, it raises Type Match by an average of 33.2 and Exact Match to 3.0x relative to the frozen backbone, and improves Type Match by 30.1 over the strongest existing enhancement method. Training relies only on action supervision, requiring neither modality-relevance labels nor backbone fine-tuning.

  9. HuggingFace Daily Papers51

    More Memory, Worse Agents: Error Reproduction and Anti-Persistence Memory Design in LLM Agents

    The paper proposes Anti-Persistence, a memory design that accumulates trajectories and outcomes, reconstructs task guidance on demand, and discards it after execution, so that errors in stored abstractions are not repeatedly reused. The authors call the phenomenon in which errors are regenerated through a cycle of abstraction, execution, and re-abstraction error reproduction. Across multiple benchmarks and backbone models, Anti-Persistence achieves higher held-out task success rates and the lowest average LLM call cost among the evaluated memory designs.

  10. HuggingFace Daily Papers59

    PVBench: Quantifying the Physical Plausibility of Video Generation with Object-Level Physical Measurements

    Researchers propose PVBench, a physical video benchmark that quantitatively measures the physical plausibility of generated videos across 46 dimensions in seven domains, covering instruction and semantic fidelity, behavioral and causal consistency, perceptual and temporal quality, geometric and spatial consistency, material properties and field states, kinematic and spatiotemporal persistence, and mechanics and conservation laws.

  11. 3D视觉工坊 · 微信公众号62

    UC Davis and ADI open-source Agile-WAM tactile world action model: 29.4% relative improvement in real-robot success rate

    UC Davis and ADI have open-sourced Agile-WAM, a tactile world action model for contact-rich manipulation. Through multi-scale, multimodal prediction, it lets vision be supervised over long spans and touch over next-frame spans, achieving a 29.4% relative improvement in overall success rate across five real-robot tasks. On a single RTX 4090, inference latency is 10.35 ms with a control frequency of 96.62 Hz, about 40 times higher than the diffusion policy DP; it achieves best or near-best results on multiple of 9 ManiFeel simulation tasks and Flexiv Rizon 4 real-robot tasks.

Oct 18Sun
  1. 深蓝AI · 微信公众号73

    HKUST-GZ UniWAM: Fusing VLA and WAM into a Single Transformer, Dual SOTA in Simulation and on Real Robots

    A team at HKUST-GZ proposes UniWAM, which uses a Mixture-of-Transformers (MoT) architecture to integrate physical reasoning, future visual generation, and action prediction into one model. Built on three expert modules—Qwen3-VL-2B-Instruct, the Wan2.2-TI2V-5B backbone, and an action predictor—and paired with the EgoANT pipeline for automatic annotation of egocentric human video, it is jointly pretrained on human data, robot demonstrations, and VQA data.

  2. Guyuehome36

    StochasticNCBF: Safe Control of an Inverted Pendulum Based on Stochastic Neural Control Barrier Functions

    StochasticNCBF uses stochastic neural control barrier functions to achieve safe control of an inverted pendulum, analyzing the stochastic generator, safety control correction, and second-order neural barrier propagation. Reproduction experiments compare the safety performance of three schemes: no correction, deterministic correction, and retaining the stochastic term.

  3. Guyuehome58

    EgoWAM Switches the Supervision Channel for Dual-Arm Manipulation from Actions to World State

    EgoWAM examines a concrete deployment conflict in dual-arm robotic manipulation: first-person human data collected by Project Aria glasses is cheap and abundant, but retargeting human hand trajectories into robot actions for behavior cloning (BC) is difficult, so this work switches the supervision channel from actions to world state.

  4. HuggingFace Daily Papers66

    VLA-Rolling: Reusing Action Tails to Improve VLA Control with Fewer Denoising Steps

    VLA-Rolling is a lightweight inference framework that reuses the action tails discarded during rolling planning by flow-matching VLA models. Through three stages—action-tail inheritance, per-action confidence estimation, and renoising with denoising step allocation—it reuses denoising progress while keeping the underlying VLA frozen.

  5. HuggingFace Daily Papers58

    BiDex-100: A dual-arm dexterous manipulation benchmark covering 100+ simulation tasks

    The paper proposes BiDex-100, a simulation benchmark for dual-arm dexterous manipulation comprising 106 tasks organized along five capability axes: generalization, instruction following, limited demonstrations, long horizon, and memory. Each task is paired with an out-of-domain variant featuring controlled visual and spatial changes to assess robustness.

  6. HuggingFace Daily Papers42

    World Model Interpretability: From Decoding Representations to Understanding Latent Worlds

    A Perspective article argues that Joint-Embedding Predictive Architectures (JEPA) are moving from representation learning toward latent world models that support prediction, planning, and control, and that interpretability research must shift from "what is encoded" to how latent variables interact, evolve, and causally drive prediction.

  7. HuggingFace Daily Papers62

    HumanoidPose: Estimating Full-Body Joint Poses of Humanoid Robots from Video

    The paper proposes the HumanoidPose framework, which treats vision as proprioception and recovers a humanoid robot's full-body joint configuration in world coordinates from video alone. The method combines pretrained human pose features with robot kinematics in a unified model and retargets human motions to sixteen different humanoid embodiments, enabling scalable learning entirely from synthetic data; it also uses unlabeled online videos through self-training to develop a 2D robot pose detector to improve real-world generalization.

  8. Guyuehome48

    AirCombat: Tactical Decision-Making and Swarm Engagement Simulation for Multi-UAV Air Combat

    AirCombat uses rule-based agents to simulate UAV air combat swarm engagements ranging from 1v1 to 10v10, covering close-range dogfights and ten-versus-ten scenarios. The system breaks air combat decision-making into 48 discrete actions and introduces an abstract weapon engagement model and a formation target assignment mechanism to explain the sources of tactical decision-making complexity in multi-aircraft confrontations.

  9. Guyuehome46

    asRoBallet: Dynamic Balance Control of Spherical Underactuated Robots via Friction-Aware Reinforcement Learning

    asRoBallet achieves dynamic balance control of spherical underactuated robots through friction-aware reinforcement learning. Starting from underactuated dynamics and the two-layer contact friction among wheel, ball, and ground, it derives the kinematic mapping and dynamic balance mechanism of the spherical chassis. The method uses proximal policy optimization (PPO) to train position-holding and velocity-tracking policies, and applies friction domain randomization to improve policy adaptability under different friction conditions.

  10. Guyuehome45

    G1 Double Spin Kick: Whole-Body Angular Momentum Control in a Humanoid Robot's Spinning Kick

    Running a real ONNX policy in physics simulation, whole-body angular momentum is computed per body for the humanoid robot G1's Double Spin Kick, breaking down spin and revolution, the scheduling of each body group, and landing impact. The analysis notes that after the double spin kick leaves the ground, total angular momentum is locked, and the ground-contact phase is the window for momentum injection and absorption.

  11. Guyuehome46

    Humanoid Robot Shooting and Goalkeeping Control Based on Motion-Prior Reinforcement Learning

    A G1 shooter based on motion-prior reinforcement learning scored on all 60 penalty kicks, and a goalkeeper using historical encoding saved 85% of shots. However, when the two models were placed in the official adversarial scenario, they scored zero goals across 20 matches; the article uses frame-by-frame data to identify a two-layer distribution-boundary mechanism.

Oct 17Sat
  1. 机器之心 · 微信公众号70

    HKU's EgoWild2Dex trains dual-arm robot on 538.9 hours of "extremely dirty" human data, with under 1 hour of real-robot data

    The University of Hong Kong's MMLab team proposes EgoWild2Dex, which directly trains a dual-arm dexterous robot on 538.9 hours of unscripted human first-person manipulation data, using under 1 hour of real-robot data per downstream task; across three long-horizon tasks—unpacking a parcel, fixing ornaments with a hot glue gun, and making a cold drink—the average success rate is 96.7%.

  2. Tech Xplore Robotics47

    Team develops embodied robotic arm EmArm with human-like tactile sensing

    A team at the Hong Kong University of Science and Technology developed the embodied robotic arm EmArm, embedding a soft optical tactile skin into a rigid skeleton to achieve whole-arm tactile sensing and adaptive manipulation, with tactile sensing fidelity reaching 97.9% under five environmental disturbances. Its tactile skin covers over 71,000 square millimeters with a spatial resolution of 0.085 millimeters, can recognize five touch behaviors and provide emotional feedback, with recognition accuracy up to 99.8%. The research was published in Nature Sensors.

  3. 深蓝AI · 微信公众号50

    Zhejiang University's GuardPIBT enhances PIBT with residual reranking, completes conflict-free 3D planning for 1 million agents in simulation

    A Zhejiang University team proposed GuardPIBT, which, while retaining the PIBT execution kernel, uses a neural network to make residual reranking proposals over PIBT's native candidate actions; conflict checking, priority inheritance, and backtracking are still handled by the PIBT kernel, and counterfactual grouped gating is introduced to filter harmful interventions.

  4. 新智元 · 微信公众号71

    Scale AI and Elorian Release HSS Benchmark to Test Visual Intuition: Humans 93.1%, Strongest Model GPT-6-astra Only 53.6%

    Scale AI, in partnership with Elorian, released a new benchmark called Humanity's Sixth Sense (HSS) to test intuitive visual reasoning in multimodal models: 20 human participants scored 93.1%, while top-ranked GPT-6-astra reached only 53.6% even at maximum reasoning effort, and the median across 25 models was 30.9%.

  5. 3D视觉工坊 · 微信公众号41

    Monocular depth-assisted joint optimization calibration of LiDAR-camera extrinsics, moving beyond grayscale mutual information, with superior accuracy and robustness under complex lighting and materials

    A two-stage joint optimization calibration method for LiDAR-camera extrinsics assisted by monocular depth is proposed, replacing traditional grayscale-intensity mutual information with depth constraints to improve calibration accuracy and robustness under complex lighting and material conditions. In the coarse calibration stage, a composite calibration board combining ArUco markers and a circular-hole array is used, and an SVD-optimized ICP algorithm solves for initial extrinsic values analytically without requiring preset initial values; in the fine calibration stage, the DepthPro monocular depth estimation network is introduced to construct a joint optimization objective function combining geometric constraints and normalized mutual information distance (NID).

Oct 16Fri
  1. PaperWeekly · 微信公众号54

    Beihang KDD 2026 paper proposes MoE-Pointer, using Seq2Seq reinforcement learning to jointly optimize rider-drone relay delivery

    Professor Wang Jingyuan's team at Beihang University, together with the School of Management at Shanghai University, published the paper MoE-Pointer at KDD 2026, defining the Dynamic Multi-Stage Pickup and Delivery Problem (DM-PDP) and using a sequence-to-sequence generation framework to achieve end-to-end reinforcement learning joint optimization of a three-stage rider-drone delivery chain.