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Oct 22Thu
  1. arXiv cs.RO48

    Robot Safe Navigation Framework Combining Flow Matching and Model Predictive Control

    This framework combines flow-matching-based path planning with model predictive path-following control for mobile robot navigation. The flow matching model captures multimodal path distributions, while the predictive controller satisfies state and input constraints online and avoids obstacles, and event-triggered replanning feeds control solutions back into subsequent path generation. Simulation results show that the framework performs robustly in cluttered environments.

  2. arXiv cs.RO56

    PAL: A Hierarchical Memory Framework with Plan-First, Act-Later Streaming Reasoning for Robot Manipulation

    The paper proposes PAL (Plan first, Act Later), a hierarchical memory framework for vision-language robot manipulation. A high-level vision-language model (VLM) converts streaming visual observations into a subtask_list, and at execution time selects the currently relevant subtask from it to pass to a low-level vision-language-action (VLA) policy.

  3. arXiv cs.RO49

    Relational Geometry Forcing: Improving Robot Manipulation Learning in World Action Models (WAMs) via Relational Geometry Constraints

    The paper proposes Relational Geometry Forcing (RGF), which injects geometric priors from a frozen 3D foundation model into World Action Models (WAMs) by aligning pairwise feature relations instead of pointwise feature alignment, avoiding the degradation of action learning caused by dense geometric targets over-constraining compact action features.

  4. arXiv cs.RO65

    TIDE: An online post-training system for human-in-the-loop deployment in robot manipulation

    The authors propose TIDE (Training In DEployment), a human-in-the-loop online post-training system that uses a provenance-conditioned supervised learning framework to update the policy online from human interventions and policy rollouts during deployment, without learning a critic, reward model, or action scorer.

  5. arXiv cs.RO60

    DepState-JEPA: Depth-Grounded State Representation Learning for Visual Perception and Manipulation

    The authors propose DepState-JEPA, a dual-stream RGB-D joint-embedding predictive architecture that connects spatial understanding with action-conditioned prediction through a shared latent state, DepState. Built on V-JEPA 2.1, the framework uses depth both as a complementary observation stream and as the grounding for metric 3D space, and constrains state learning with ray-conditioned readouts, object-trajectory supervision, and calibrated forward kinematics.

  6. arXiv cs.RO51

    NavBind Diagnoses Instruction-Action Binding at Route Forks in Navigation VLA Models

    NavBind proposes a method for diagnosing whether navigation vision-language-action (VLA) models truly follow instructions: with the navigation context fixed, it checks whether changing the instruction affects the probability distribution of actions. The authors recombined route-aligned instruction segments from R2R-CE and RxR-CE to construct 3,252 route-fork contexts, each pairing two full instructions that share a description of the route already traveled but specify different branches, and evaluated them under the same agent state and navigation history.

  7. arXiv cs.RO64

    SMR: Learning streaming motion retargeting for humanoids from human semantics

    SMR is a streaming neural motion retargeter learned from semantic-conditioned physics experts. It converts human motion into robot task-space targets, which the physics experts track in simulation, and then uses a strictly causal Transformer to learn their executed trajectories. Each new frame uses only current and past human observations to generate a robot motion reference for a downstream whole-body controller. Experiments show that the semantic-conditioned physics experts outperform direct-optimization retargeting in semantic fidelity and physical validity, and that the resulting streaming retargeter performs better in closed loop under a unified whole-body controller than kinematic and physics-refinement baselines.

  8. arXiv cs.RO55

    How Representational Priors Shape Generalization in World Action Models

    This study proposes that the generalization performance of world action models (WAMs) diverges significantly depending on the representational geometry of their generative backbones, and quantifies this prior using nuisance orthogonality (the degree to which features are orthogonal to the in-distribution manifold under out-of-distribution visual variations). Experiments across various image and video backbones find that higher orthogonality before training is associated with stronger robustness to visual variations after WAM training, enabling prospective prediction of policy generalization before training. Analysis of robust WAMs also reveals suppressed feature displacement and robust action generation.

  9. arXiv cs.RO50

    State-dependent objective coordination enables end-to-end balance and navigation for two-wheeled robots

    An arXiv paper proposes a lightweight state-dependent objective coordination method for end-to-end balance and navigation of two-wheeled inverted-pendulum robots. The method introduces a pitch-angle-conditioned scalar coefficient β(s)∈[0,1] that dynamically adjusts the relative weight of balance stabilization and navigation objectives during training, without requiring an additional control hierarchy or attitude-stabilization controllers such as PID or LQR.

  10. arXiv cs.RO56

    PHD-Hand: A 3D-Printable Humanoid Dexterous Hand with Linkage-Driven 3-DOA Fingers

    PHD-Hand is a linkage-driven humanoid dexterous hand with three drive degrees of actuation (DOA) per finger. It uses a unique flexure hinge and elastic drive rods made of spring steel to simplify the transmission, avoiding the need for many miniature moving parts, and can be manufactured with budget-level 3D printers, lowering the barrier to use and development of dexterous hands and bringing its size closer to that of a human hand. A prototype has been used for grasping and object manipulation evaluation, and the paper also presents the latest research results on the hand's kinematics and control. It has been accepted by IEEE-RAS Humanoids 2026.

  11. arXiv cs.RO55

    SLoSa: A Small, Low-Power, Safety-Aware Foundation Model Framework for Robotic Task Planning

    SLoSa is a neuro-symbolic compression and fine-tuning framework that builds a safety-aware dataset using classical planners, a teacher large language model, and formal verifiers, then applies supervised fine-tuning and reinforcement learning fine-tuning guided by a verification-based reward machine to train small, low-power, safety-aware robotic task planning models.

  12. arXiv cs.RO58

    GGraph open-source GPU-accelerated graph library supports robot deployment and large-scale learning

    The authors' team has released GGraph, an open-source GPU-accelerated graph library for robot deployment and large-scale learning. It supports real robots through ROS 2 interfaces and supports vectorized GPU policy training, with built-in support for tasks including 3D navigation, exploration, and loop-closure integration. In single-robot operation, graph updates take milliseconds; in large-scale training, it supports hundreds of parallel robots training graph-based exploration policies, reducing wall-clock training time by an order of magnitude.

  13. arXiv cs.RO47

    One Policy, Many Styles: A Comparative Study of Preference Aggregation Locations in Steerable Humanoid Control

    A study compared four preference aggregation methods—reward-level, advantage-level, loss-level, and PCGrad—across two humanoid robot control frameworks, finding that no aggregation level is optimal across all environments and metrics. The experiments used Preference Reward Responsiveness (PRR) combined with coverage and utility metrics; results show that early aggregation produces a wider range of behavioral responses but introduces more unintended objective interference, while later aggregation improves control precision at the cost of some responsiveness.

  14. arXiv cs.RO45

    An Explainability Framework for LLM-Based Assistive Robot Obstacle Avoidance Navigation

    The study proposes the Context-Aware Navigation Explanation framework, which uses a large language model combined with perceptual context and planned trajectories to generate natural-language explanations for assistive robot obstacle avoidance and navigation. The system is deployed on a Unitree Go2 platform in indoor navigation scenarios to evaluate how different explanation context configurations affect user trust and explanation satisfaction. Results show a strong positive correlation between explanation satisfaction and trust, and that the configuration combining obstacle information with future trajectory produced the best explanations.

  15. arXiv cs.RO51

    inr2action: Encoding Robot Episodes as Neural Implicit Representations for Recall and Action

    The paper proposes the inr2action framework, which fits a neural implicit representation to each robot manipulation episode starting from a shared meta-learned initialization; the resulting weight delta serves as memory, with a size that does not vary with episode length and stays fixed from one hundred frames to one hundred thousand frames.

  16. arXiv cs.RO72

    Real2Sem2Real: Generating Cross-Instance Robot Training Data from a Single Human RGB Demonstration

    Real2Sem2Real (R2Sem2R) proposes a real-semantic-real pipeline that turns a single monocular RGB human demonstration video into thousands of robot demonstrations covering multiple semantic object instances within the same category. The method tracks object SE(3) poses using DINOv3-distilled Gaussian splats, outperforming existing methods and FoundationPose with estimated metric depth, and maps the human hand to a feasible robot grasp that can be transferred to digital twins.

  17. arXiv cs.RO49

    VeriCalib: Verifiable Target-Based LiDAR-Camera Calibration

    VeriCalib formulates target-based LiDAR-camera extrinsic calibration as a verifiable estimation problem and outputs a calibration state indicating whether to accept the result or collect more data. It uses a structured covariance to decouple rotation and translation accuracy, guiding data collection toward the weakest directions, and uses in-view and cross-view checks plus the minimum detectable deviation to define the smallest fault detectable in each direction.

  18. arXiv cs.RO46

    Sensorless force/torque observer and hybrid pose-force control framework for physical human-robot interaction

    The framework combines a neural-network-enhanced robust wrench observer with a hybrid pose-force controller for physical human-robot interaction (pHRI), enabling end-effector pose and force tracking without force/torque sensors. The neural network compensates for system friction and unmodeled dynamics to improve observer performance, and task-null-space decomposition separates joint velocities and reduces the effect of human disturbance on the observer. Experimental results show that the framework achieves robust and accurate wrench estimation while maintaining reliable pose and force tracking, and can be applied to various robotic arm platforms without force/torque sensors.

  19. arXiv cs.RO44

    Meta-Learning-Based Mode Recognition and Adaptive Control for Human-Robot Interaction

    The framework uses a meta-learning-trained neural network to recognize two human-robot interaction modes, active guidance and passive following, without manually setting switching thresholds. The passive mode recognition rate rose from 90.1% to 99.1%, and the active mode from 79.8% to 97.1%. An adaptive meta-learning controller can compensate for human disturbances and adapt online to varying interaction forces. A multi-trajectory meta-learning algorithm jointly learns an environment basis representation and force-related parameters to handle unmodeled dynamics. Experiments verified its robust control and reliable mode recognition performance.

  20. arXiv cs.RO45

    Adjustable Reach Mapping in Humanoid Robot Teleoperation: Coupled Visual-Motor Remapping of Panoramic Azimuth Warping and Upper-Limb Yaw Transformation

    This study proposes a coupled visual-motor remapping method that pairs panoramic azimuth warping with its inverse upper-limb yaw transformation for first-person teleoperation of humanoid robots, to extend the operator's reach to side and rear targets. The prototype implements two mapping modes: Global Zoom (GZ) and Focus+Context (F+C).

  21. arXiv cs.RO38

    Real-Time Ground Normal Vector Estimation for Spherical Mobile 3D Mapping Using LiDAR-Inertial Odometry

    The study proposes two RANSAC-based ground normal vector estimation methods: single-scan estimation and estimation based on a LiDAR-inertial odometry (LIO) global 3D map, for odometry in a spherical mobile mapping system (SMMS). Evaluated on diverse real-world datasets against terrestrial laser scanner ground truth, the LIO method significantly outperforms the single-scan method in accuracy and robustness. Integrating ground normal vector estimation into the motion model improves pose estimation and supports autonomous navigation in hazardous environments.

  22. HuggingFace Daily Papers51

    SpatialBrain: A Spatial Intelligence Framework That Grows from Experience

    SpatialBrain is a framework that retains experience in spatial reasoning decisions on a fixed vision-language backbone. 3DFusionMemory fuses current-scene observations into queryable spatial relations, the Spatial Skill Library provides reusable tool procedures, and Spatial Cognition associates task conditions with experience about when and how to use memory and skills; completed trajectories are abstracted into process records and consolidated between task blocks.

  23. HuggingFace Daily Papers71

    DONIC: Generalist Dexterous Bimanual Tracking Control Learned from Human Demonstrations

    The paper presents DONIC, a generalist bimanual dexterous tracker jointly trained across manipulation categories and human motion sources, and releases BiHOI, a multi-view dataset containing 1,575 sequences covering 229 objects, emphasizing sustained bimanual interaction and retargeting reconstructed interactions into robot references.

  24. HuggingFace Daily Papers47

    Memory-Centric Continual Learning (MCCL): Memory-Driven Continual Learning for AI Agents

    The paper proposes Memory-Centric Continual Learning (MCCL), arguing that memory should be judged by whether it improves an agent's subsequent actions rather than by fact retrieval. It includes a three-axis taxonomy (organizing memory by storage location, form, and management approach), a two-loop lifecycle, an evaluation protocol, and a memory scaling framework.

  25. HuggingFace Daily Papers62

    AW-0: An Agentic World Action Model Framework Coupling Code Planning with Video Action Prediction

    This work proposes AW-0, an agentic world action model framework that models code, future video, and robot actions as three coupled generative streams within a unified mixture-of-transformers architecture. A code expert generates parameterized skill routines and control logic, while video and action experts generate future visual states and low-level motor commands.

  26. HuggingFace Daily Papers62

    Echo: Jointly Denoising Action and Task Status Signals for Vision-Language-Action Models

    Echo proposes a framework that treats two task status signals, stop and failure, as two dimensions of each action chunk and denoises them together with robot actions, thereby distinguishing ongoing execution, successful completion, and failure. The method requires no frame-level progress annotations; it provides complementary supervision by constructing successful, failed, and recovery trajectories, and it lets status signals denoise faster than actions so that subsequent action denoising steps can build on cleaner status estimates. Real-world manipulation experiments show that Echo accurately predicts task status and consistently improves policy performance.

  27. HuggingFace Daily Papers67

    FocusVLA: A VLA Model with Future-Intent-Guided Dynamic View Routing

    FocusVLA proposes a stage-aware multi-view routing framework that predicts future interaction intent from historical actions and uses it to dynamically coordinate global and local views during action generation. On RoboTwin 2.0, its average success rate improves by 10.10 percentage points over the strongest baseline, π_{0.5}; in real-world evaluation, the success rate rises from 71.7% to 85.0%. The framework's intent prediction and dynamic routing modules can be integrated into existing VLA frameworks without modifying the core architecture.

  28. HuggingFace Daily Papers58

    HiSTEVE 1.0: A Hierarchical VLA Agent for Open-World Games

    HiSTEVE 1.0 is a hierarchical VLA agent that achieves long-horizon autonomy and native keyboard-and-mouse control in Minecraft through a capability-aware agent harness. Its orchestration layer uses structured memory to track progress, with a VLM planner selecting subtasks within the VLA's capabilities; the control layer uses a single VLA to execute all subtasks with vision-only perception.