Skip to content
Oct 22Thu
  1. arXiv cs.RO25

    From Acceptance and Avoidance to Affective Viscosity: Designing Social Agents That Intervene in Human Relationships

    The paper connects research on an agent's acceptance of and avoidance of gaze with the affective viscosity model, which describes how negative emotions accumulate, persist, are suppressed, and are expressed over time. It argues that avoidance should not be seen merely as an interaction failure, but as a relational signal marking the boundary between humans and agents. On this basis, the paper proposes a design perspective in which agents maintain, suppress, or express negative states depending on social relationships and interaction histories. It discusses design cases including triadic jealousy, discomfort suppression, patience timing, and spatiotemporal stickiness, and then raises questions about whether interventions can be traceable, limited, contestable, and repairable.

  2. arXiv cs.RO47

    Reading the Room: Scale-ambiguous Sparse Semantic VSLAM Map Registration to Floor Plans of Partially Built Environments

    Reading the Room (RR) proposes a global-local method for registering scale-ambiguous sparse semantic VSLAM maps to floor plans of partially built environments. Its core is a single robust, differentiable, class-balanced semantic-geometric energy function that runs through the entire pipeline. Evaluated on 33 sequences from 3 construction sites, it improves mean absolute trajectory error by 4.5 times over the strongest baseline in the general unconstrained setting, rising to 7.6 times when anchor correspondences are provided.

  3. arXiv cs.RO60

    End-to-End Reinforcement Learning for Quadrupedal Jumping in Lunar Gravity

    The study proposes a multistage reinforcement learning method that produces a single end-to-end control policy for commanded point-to-point jumping by a quadruped robot under lunar gravity. The policy architecture is simple and relies only on mission-compatible onboard sensing; in simulation, landing errors are smaller than the robot's body size. The work also analyzes torque and power demands and characterizes performance degradation under extreme outlier events, including control-update freezes of up to 1 second during flight. In hardware transfer tests, the policy successfully completed a vertical jump under lunar-gravity offloading, and measured torque and power profiles matched the simulation and stayed within hardware limits.

  4. arXiv cs.RO45

    Joint-Angle Invariance of Jacobian-Based Performance Indices for Serial Robotic Manipulators

    The study reveals the kinematic conditions under which Jacobian-based performance indices of serial robotic manipulators, such as manipulability and stiffness, are independent of the first and last joint angles, i.e., joint-angle invariance (JAI). This property systematically reduces the dimensionality of the effective configuration space and simplifies performance evaluation. In two scenarios, workspace performance map construction and task layout optimization, the JAI strategy reduces computational effort and storage requirements without compromising effectiveness. The work has been accepted to IROS 2026.

  5. arXiv cs.RO55

    ContactFlowFilter: An Online Contact Estimation Method for Robotic Arms Based on Flow Matching and Particle Filtering

    The paper proposes ContactFlowFilter for estimating the number, locations, and force vectors of active contacts on a robotic arm equipped only with joint torque sensors and a base force/torque sensor. The method uses a flow matching model as an auxiliary proposal distribution for a particle filter, leveraging the particle filter's recursive structure to capture temporal dependencies while tracking multimodal beliefs and detecting contact addition and removal events.

  6. arXiv cs.RO44

    Actuator-Constraint-Aware Master-Slave Control Method for Teleoperation of Manipulators with Coupled Transmissions

    An actuator-constraint-aware master-slave teleoperation method that jointly models master-side gravity compensation, master-slave joint mapping, and slave-side differential wrist control, addressing the problem that independent motor saturation in differential wrists disrupts pitch-roll coordination and that fixed mappings struggle with abrupt tracking changes caused by gravitational loads and actuator constraints.

  7. arXiv cs.RO51

    Make it Walk: Computational Design Methods for LEGO Walkers

    The paper proposes the first computational approach for designing LEGO walkers that support multiple gaits beyond stable walking. The method has two parts: first, a specially designed gear-linkage mechanism controls the foot trajectory of each leg, incorporating a pair of 3D-printed non-circular gears working with a LEGO Technic mechanism; second, each leg is driven by an independent motor, with a simple yet flexible control algorithm synchronizing the timing of multiple leg motions.

  8. arXiv cs.RO47

    Linear Twisting Sidewinding Gait Motion Planning for Snake Robots on Complex Terrain

    The study proposes a linear twisting function that distributes torsional load across the entire body of a snake robot, replacing the existing rolling vector method's approach of concentrating it in two middle twisting joints. Under matched turning speed and total output power, the new gait reduces the peak output power of a single twisting joint by 42%. Real-robot experiments show it can move on various terrains that the existing rolling vector method cannot traverse, and is up to 49% faster than the traditional sidewinding gait without twisting.

  9. arXiv cs.RO56

    A2I-Calib++: A Noise-Robust Active Calibration Framework for Whole-Body Multi-IMU Systems on Legged Robots

    The paper proposes A2I-Calib++, a kinematics-driven, noise-robust active calibration framework for multi-IMU systems mounted on legged robot bodies. It can estimate temporal offsets, extrinsic rotations and translations, and inertial biases without requiring artificial calibration targets or complex parameter tuning.

  10. arXiv cs.RO48

    Robot Safe Navigation Framework Combining Flow Matching and Model Predictive Control

    This framework combines flow-matching-based path planning with model predictive path-following control for mobile robot navigation. The flow matching model captures multimodal path distributions, while the predictive controller satisfies state and input constraints online and avoids obstacles, and event-triggered replanning feeds control solutions back into subsequent path generation. Simulation results show that the framework performs robustly in cluttered environments.

  11. arXiv cs.RO56

    PAL: A Hierarchical Memory Framework with Plan-First, Act-Later Streaming Reasoning for Robot Manipulation

    The paper proposes PAL (Plan first, Act Later), a hierarchical memory framework for vision-language robot manipulation. A high-level vision-language model (VLM) converts streaming visual observations into a subtask_list, and at execution time selects the currently relevant subtask from it to pass to a low-level vision-language-action (VLA) policy.

  12. arXiv cs.RO49

    Relational Geometry Forcing: Improving Robot Manipulation Learning in World Action Models (WAMs) via Relational Geometry Constraints

    The paper proposes Relational Geometry Forcing (RGF), which injects geometric priors from a frozen 3D foundation model into World Action Models (WAMs) by aligning pairwise feature relations instead of pointwise feature alignment, avoiding the degradation of action learning caused by dense geometric targets over-constraining compact action features.

  13. arXiv cs.RO65

    TIDE: An online post-training system for human-in-the-loop deployment in robot manipulation

    The authors propose TIDE (Training In DEployment), a human-in-the-loop online post-training system that uses a provenance-conditioned supervised learning framework to update the policy online from human interventions and policy rollouts during deployment, without learning a critic, reward model, or action scorer.

  14. arXiv cs.RO60

    DepState-JEPA: Depth-Grounded State Representation Learning for Visual Perception and Manipulation

    The authors propose DepState-JEPA, a dual-stream RGB-D joint-embedding predictive architecture that connects spatial understanding with action-conditioned prediction through a shared latent state, DepState. Built on V-JEPA 2.1, the framework uses depth both as a complementary observation stream and as the grounding for metric 3D space, and constrains state learning with ray-conditioned readouts, object-trajectory supervision, and calibrated forward kinematics.

  15. arXiv cs.RO51

    NavBind Diagnoses Instruction-Action Binding at Route Forks in Navigation VLA Models

    NavBind proposes a method for diagnosing whether navigation vision-language-action (VLA) models truly follow instructions: with the navigation context fixed, it checks whether changing the instruction affects the probability distribution of actions. The authors recombined route-aligned instruction segments from R2R-CE and RxR-CE to construct 3,252 route-fork contexts, each pairing two full instructions that share a description of the route already traveled but specify different branches, and evaluated them under the same agent state and navigation history.

  16. arXiv cs.RO64

    SMR: Learning streaming motion retargeting for humanoids from human semantics

    SMR is a streaming neural motion retargeter learned from semantic-conditioned physics experts. It converts human motion into robot task-space targets, which the physics experts track in simulation, and then uses a strictly causal Transformer to learn their executed trajectories. Each new frame uses only current and past human observations to generate a robot motion reference for a downstream whole-body controller. Experiments show that the semantic-conditioned physics experts outperform direct-optimization retargeting in semantic fidelity and physical validity, and that the resulting streaming retargeter performs better in closed loop under a unified whole-body controller than kinematic and physics-refinement baselines.

  17. arXiv cs.RO55

    How Representational Priors Shape Generalization in World Action Models

    This study proposes that the generalization performance of world action models (WAMs) diverges significantly depending on the representational geometry of their generative backbones, and quantifies this prior using nuisance orthogonality (the degree to which features are orthogonal to the in-distribution manifold under out-of-distribution visual variations). Experiments across various image and video backbones find that higher orthogonality before training is associated with stronger robustness to visual variations after WAM training, enabling prospective prediction of policy generalization before training. Analysis of robust WAMs also reveals suppressed feature displacement and robust action generation.

  18. arXiv cs.RO50

    State-dependent objective coordination enables end-to-end balance and navigation for two-wheeled robots

    An arXiv paper proposes a lightweight state-dependent objective coordination method for end-to-end balance and navigation of two-wheeled inverted-pendulum robots. The method introduces a pitch-angle-conditioned scalar coefficient β(s)∈[0,1] that dynamically adjusts the relative weight of balance stabilization and navigation objectives during training, without requiring an additional control hierarchy or attitude-stabilization controllers such as PID or LQR.

  19. arXiv cs.RO56

    PHD-Hand: A 3D-Printable Humanoid Dexterous Hand with Linkage-Driven 3-DOA Fingers

    PHD-Hand is a linkage-driven humanoid dexterous hand with three drive degrees of actuation (DOA) per finger. It uses a unique flexure hinge and elastic drive rods made of spring steel to simplify the transmission, avoiding the need for many miniature moving parts, and can be manufactured with budget-level 3D printers, lowering the barrier to use and development of dexterous hands and bringing its size closer to that of a human hand. A prototype has been used for grasping and object manipulation evaluation, and the paper also presents the latest research results on the hand's kinematics and control. It has been accepted by IEEE-RAS Humanoids 2026.

  20. arXiv cs.RO55

    SLoSa: A Small, Low-Power, Safety-Aware Foundation Model Framework for Robotic Task Planning

    SLoSa is a neuro-symbolic compression and fine-tuning framework that builds a safety-aware dataset using classical planners, a teacher large language model, and formal verifiers, then applies supervised fine-tuning and reinforcement learning fine-tuning guided by a verification-based reward machine to train small, low-power, safety-aware robotic task planning models.

  21. arXiv cs.RO58

    GGraph open-source GPU-accelerated graph library supports robot deployment and large-scale learning

    The authors' team has released GGraph, an open-source GPU-accelerated graph library for robot deployment and large-scale learning. It supports real robots through ROS 2 interfaces and supports vectorized GPU policy training, with built-in support for tasks including 3D navigation, exploration, and loop-closure integration. In single-robot operation, graph updates take milliseconds; in large-scale training, it supports hundreds of parallel robots training graph-based exploration policies, reducing wall-clock training time by an order of magnitude.

  22. arXiv cs.RO47

    One Policy, Many Styles: A Comparative Study of Preference Aggregation Locations in Steerable Humanoid Control

    A study compared four preference aggregation methods—reward-level, advantage-level, loss-level, and PCGrad—across two humanoid robot control frameworks, finding that no aggregation level is optimal across all environments and metrics. The experiments used Preference Reward Responsiveness (PRR) combined with coverage and utility metrics; results show that early aggregation produces a wider range of behavioral responses but introduces more unintended objective interference, while later aggregation improves control precision at the cost of some responsiveness.

  23. arXiv cs.RO45

    An Explainability Framework for LLM-Based Assistive Robot Obstacle Avoidance Navigation

    The study proposes the Context-Aware Navigation Explanation framework, which uses a large language model combined with perceptual context and planned trajectories to generate natural-language explanations for assistive robot obstacle avoidance and navigation. The system is deployed on a Unitree Go2 platform in indoor navigation scenarios to evaluate how different explanation context configurations affect user trust and explanation satisfaction. Results show a strong positive correlation between explanation satisfaction and trust, and that the configuration combining obstacle information with future trajectory produced the best explanations.

  24. arXiv cs.RO51

    inr2action: Encoding Robot Episodes as Neural Implicit Representations for Recall and Action

    The paper proposes the inr2action framework, which fits a neural implicit representation to each robot manipulation episode starting from a shared meta-learned initialization; the resulting weight delta serves as memory, with a size that does not vary with episode length and stays fixed from one hundred frames to one hundred thousand frames.

  25. arXiv cs.RO72

    Real2Sem2Real: Generating Cross-Instance Robot Training Data from a Single Human RGB Demonstration

    Real2Sem2Real (R2Sem2R) proposes a real-semantic-real pipeline that turns a single monocular RGB human demonstration video into thousands of robot demonstrations covering multiple semantic object instances within the same category. The method tracks object SE(3) poses using DINOv3-distilled Gaussian splats, outperforming existing methods and FoundationPose with estimated metric depth, and maps the human hand to a feasible robot grasp that can be transferred to digital twins.

  26. arXiv cs.RO49

    VeriCalib: Verifiable Target-Based LiDAR-Camera Calibration

    VeriCalib formulates target-based LiDAR-camera extrinsic calibration as a verifiable estimation problem and outputs a calibration state indicating whether to accept the result or collect more data. It uses a structured covariance to decouple rotation and translation accuracy, guiding data collection toward the weakest directions, and uses in-view and cross-view checks plus the minimum detectable deviation to define the smallest fault detectable in each direction.

  27. arXiv cs.RO46

    Sensorless force/torque observer and hybrid pose-force control framework for physical human-robot interaction

    The framework combines a neural-network-enhanced robust wrench observer with a hybrid pose-force controller for physical human-robot interaction (pHRI), enabling end-effector pose and force tracking without force/torque sensors. The neural network compensates for system friction and unmodeled dynamics to improve observer performance, and task-null-space decomposition separates joint velocities and reduces the effect of human disturbance on the observer. Experimental results show that the framework achieves robust and accurate wrench estimation while maintaining reliable pose and force tracking, and can be applied to various robotic arm platforms without force/torque sensors.

  28. arXiv cs.RO44

    Meta-Learning-Based Mode Recognition and Adaptive Control for Human-Robot Interaction

    The framework uses a meta-learning-trained neural network to recognize two human-robot interaction modes, active guidance and passive following, without manually setting switching thresholds. The passive mode recognition rate rose from 90.1% to 99.1%, and the active mode from 79.8% to 97.1%. An adaptive meta-learning controller can compensate for human disturbances and adapt online to varying interaction forces. A multi-trajectory meta-learning algorithm jointly learns an environment basis representation and force-related parameters to handle unmodeled dynamics. Experiments verified its robust control and reliable mode recognition performance.

  29. arXiv cs.RO45

    Adjustable Reach Mapping in Humanoid Robot Teleoperation: Coupled Visual-Motor Remapping of Panoramic Azimuth Warping and Upper-Limb Yaw Transformation

    This study proposes a coupled visual-motor remapping method that pairs panoramic azimuth warping with its inverse upper-limb yaw transformation for first-person teleoperation of humanoid robots, to extend the operator's reach to side and rear targets. The prototype implements two mapping modes: Global Zoom (GZ) and Focus+Context (F+C).